[DiscordArchive] u sure no motion starts?
[DiscordArchive] u sure no motion starts?
Archived author: ModoX • Posted: 2024-02-13T16:55:53.208000+00:00
Original source
/cast [@player] <spell>
Archived author: Seyden • Posted: 2024-02-13T16:56:04.385000+00:00
Original source
The margin is also already in the core
Archived author: Seyden • Posted: 2024-02-13T16:56:13.841000+00:00
Original source
You can test it
Archived author: Telegrill • Posted: 2024-02-13T16:56:16.578000+00:00
Original source
i know
Archived author: Seyden • Posted: 2024-02-13T16:56:22.458000+00:00
Original source
But that’s blizzlike
Archived author: Telegrill • Posted: 2024-02-13T16:56:41.486000+00:00
Original source
it just doesnt make sense to me
Archived author: Telegrill • Posted: 2024-02-13T16:57:04.209000+00:00
Original source
they could have created a flag for it to bypass the X Y requirement
Archived author: Telegrill • Posted: 2024-02-13T16:57:28.644000+00:00
Original source
at least for those up and down only movements
Archived author: Telegrill • Posted: 2024-02-13T16:58:34.637000+00:00
Original source
i guess the client also needs a change in either of those two axis
Archived author: ModoX • Posted: 2024-02-13T17:01:04.563000+00:00
Original source
someone might want to investigate the jump packets movetime and compare it to related followup spell_go. I'm kinda assuming its around 0 if you are casting stuff on yourself