Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?

[DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?

[DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?

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rektbyfaith
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02-13-2024, 07:01 AM
#1
Archived author: Telegrill • Posted: 2024-02-13T07:01:05.111000+00:00
Original source

is it not possible to somehow prevent the object from vanishing entirely for a specific case?
rektbyfaith
02-13-2024, 07:01 AM #1

Archived author: Telegrill • Posted: 2024-02-13T07:01:05.111000+00:00
Original source

is it not possible to somehow prevent the object from vanishing entirely for a specific case?

rektbyfaith
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02-13-2024, 07:01 AM
#2
Archived author: ModoX • Posted: 2024-02-13T07:01:26.109000+00:00
Original source

Thats what seydens pr did - and it was rejected
rektbyfaith
02-13-2024, 07:01 AM #2

Archived author: ModoX • Posted: 2024-02-13T07:01:26.109000+00:00
Original source

Thats what seydens pr did - and it was rejected

rektbyfaith
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02-13-2024, 07:01 AM
#3
Archived author: Telegrill • Posted: 2024-02-13T07:01:44.335000+00:00
Original source

i cannot grasp the fact that OnEffectHitTarget is allowed to exist until several ms before the movement is finished
rektbyfaith
02-13-2024, 07:01 AM #3

Archived author: Telegrill • Posted: 2024-02-13T07:01:44.335000+00:00
Original source

i cannot grasp the fact that OnEffectHitTarget is allowed to exist until several ms before the movement is finished

rektbyfaith
Administrator
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02-13-2024, 07:01 AM
#4
Archived author: Telegrill • Posted: 2024-02-13T07:01:52.294000+00:00
Original source

but the movement itself isn't
rektbyfaith
02-13-2024, 07:01 AM #4

Archived author: Telegrill • Posted: 2024-02-13T07:01:52.294000+00:00
Original source

but the movement itself isn't

rektbyfaith
Administrator
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02-13-2024, 07:02 AM
#5
Archived author: ModoX • Posted: 2024-02-13T07:02:05.648000+00:00
Original source

Thats coincidence
rektbyfaith
02-13-2024, 07:02 AM #5

Archived author: ModoX • Posted: 2024-02-13T07:02:05.648000+00:00
Original source

Thats coincidence

rektbyfaith
Administrator
0
02-13-2024, 07:02 AM
#6
Archived author: Telegrill • Posted: 2024-02-13T07:02:38.063000+00:00
Original source

OnEffectHitTarget works *slightly* close to what we need in this case
rektbyfaith
02-13-2024, 07:02 AM #6

Archived author: Telegrill • Posted: 2024-02-13T07:02:38.063000+00:00
Original source

OnEffectHitTarget works *slightly* close to what we need in this case

rektbyfaith
Administrator
0
02-13-2024, 07:02 AM
#7
Archived author: Telegrill • Posted: 2024-02-13T07:02:51.895000+00:00
Original source

it's just a bit too soon to handle the movement correctly
rektbyfaith
02-13-2024, 07:02 AM #7

Archived author: Telegrill • Posted: 2024-02-13T07:02:51.895000+00:00
Original source

it's just a bit too soon to handle the movement correctly

rektbyfaith
Administrator
0
02-13-2024, 07:03 AM
#8
Archived author: Telegrill • Posted: 2024-02-13T07:03:34.608000+00:00
Original source

how is it coincidence, if the server knows when the spell is about to hit, it must know when the movement is done as well
rektbyfaith
02-13-2024, 07:03 AM #8

Archived author: Telegrill • Posted: 2024-02-13T07:03:34.608000+00:00
Original source

how is it coincidence, if the server knows when the spell is about to hit, it must know when the movement is done as well

rektbyfaith
Administrator
0
02-13-2024, 07:04 AM
#9
Archived author: ModoX • Posted: 2024-02-13T07:04:09.606000+00:00
Original source

*sigh*
rektbyfaith
02-13-2024, 07:04 AM #9

Archived author: ModoX • Posted: 2024-02-13T07:04:09.606000+00:00
Original source

*sigh*

rektbyfaith
Administrator
0
02-13-2024, 07:04 AM
#10
Archived author: ModoX • Posted: 2024-02-13T07:04:42.583000+00:00
Original source

Spell hooks are executed unrelated to the movement
rektbyfaith
02-13-2024, 07:04 AM #10

Archived author: ModoX • Posted: 2024-02-13T07:04:42.583000+00:00
Original source

Spell hooks are executed unrelated to the movement

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