Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] That's because one spell effect should be delayed, right ?

[DiscordArchive] That's because one spell effect should be delayed, right ?

[DiscordArchive] That's because one spell effect should be delayed, right ?

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rektbyfaith
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02-13-2024, 06:37 AM
#1
Archived author: jackpoz • Posted: 2024-02-13T06:37:45.304000+00:00
Original source

That's because one spell effect should be delayed, right ?
rektbyfaith
02-13-2024, 06:37 AM #1

Archived author: jackpoz • Posted: 2024-02-13T06:37:45.304000+00:00
Original source

That's because one spell effect should be delayed, right ?

rektbyfaith
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02-13-2024, 06:38 AM
#2
Archived author: jackpoz • Posted: 2024-02-13T06:38:19.619000+00:00
Original source

Sounds possible to identify in which conditions a spell effect should be delayed
rektbyfaith
02-13-2024, 06:38 AM #2

Archived author: jackpoz • Posted: 2024-02-13T06:38:19.619000+00:00
Original source

Sounds possible to identify in which conditions a spell effect should be delayed

rektbyfaith
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02-13-2024, 06:38 AM
#3
Archived author: Telegrill • Posted: 2024-02-13T06:38:29.625000+00:00
Original source

I still don't know why we have Amplitude and Periodic
rektbyfaith
02-13-2024, 06:38 AM #3

Archived author: Telegrill • Posted: 2024-02-13T06:38:29.625000+00:00
Original source

I still don't know why we have Amplitude and Periodic

rektbyfaith
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02-13-2024, 06:38 AM
#4
Archived author: jackpoz • Posted: 2024-02-13T06:38:57.732000+00:00
Original source

And handle those cases by passing all the information to a DelayedSpellEffectHandler
rektbyfaith
02-13-2024, 06:38 AM #4

Archived author: jackpoz • Posted: 2024-02-13T06:38:57.732000+00:00
Original source

And handle those cases by passing all the information to a DelayedSpellEffectHandler

rektbyfaith
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02-13-2024, 06:38 AM
#5
Archived author: Telegrill • Posted: 2024-02-13T06:38:57.785000+00:00
Original source

I asked Shauren once but either he wouldn't answer because he didn't know the exact difference or it was too difficult for me to understand at the moment
rektbyfaith
02-13-2024, 06:38 AM #5

Archived author: Telegrill • Posted: 2024-02-13T06:38:57.785000+00:00
Original source

I asked Shauren once but either he wouldn't answer because he didn't know the exact difference or it was too difficult for me to understand at the moment

rektbyfaith
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02-13-2024, 06:39 AM
#6
Archived author: ModoX • Posted: 2024-02-13T06:39:33.602000+00:00
Original source

Its not about delaying a spell effect, its about doing scripted actions after movement for players and units. Currently we can only do it for units in UnitAI derivates due to hardcoded pointid EVENT_JUMP <@228947336800370689>
rektbyfaith
02-13-2024, 06:39 AM #6

Archived author: ModoX • Posted: 2024-02-13T06:39:33.602000+00:00
Original source

Its not about delaying a spell effect, its about doing scripted actions after movement for players and units. Currently we can only do it for units in UnitAI derivates due to hardcoded pointid EVENT_JUMP <@228947336800370689>

rektbyfaith
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02-13-2024, 06:39 AM
#7
Archived author: jackpoz • Posted: 2024-02-13T06:39:34.703000+00:00
Original source

If you refactor the speleffect handler, it gets easier to call the same in both cases
rektbyfaith
02-13-2024, 06:39 AM #7

Archived author: jackpoz • Posted: 2024-02-13T06:39:34.703000+00:00
Original source

If you refactor the speleffect handler, it gets easier to call the same in both cases

rektbyfaith
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02-13-2024, 06:39 AM
#8
Archived author: ModoX • Posted: 2024-02-13T06:39:53.163000+00:00
Original source

Spelleffect starts the movement
rektbyfaith
02-13-2024, 06:39 AM #8

Archived author: ModoX • Posted: 2024-02-13T06:39:53.163000+00:00
Original source

Spelleffect starts the movement

rektbyfaith
Administrator
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02-13-2024, 06:39 AM
#9
Archived author: jackpoz • Posted: 2024-02-13T06:39:53.444000+00:00
Original source

That's math
rektbyfaith
02-13-2024, 06:39 AM #9

Archived author: jackpoz • Posted: 2024-02-13T06:39:53.444000+00:00
Original source

That's math

rektbyfaith
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02-13-2024, 06:39 AM
#10
Archived author: Telegrill • Posted: 2024-02-13T06:39:56.072000+00:00
Original source

I still think that we should be passing the spell's spellId as point
rektbyfaith
02-13-2024, 06:39 AM #10

Archived author: Telegrill • Posted: 2024-02-13T06:39:56.072000+00:00
Original source

I still think that we should be passing the spell's spellId as point

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