Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] That's because one spell effect should be delayed, right ?

[DiscordArchive] That's because one spell effect should be delayed, right ?

[DiscordArchive] That's because one spell effect should be delayed, right ?

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rektbyfaith
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0
02-13-2024, 06:55 AM
#71
Archived author: ModoX • Posted: 2024-02-13T06:55:39.236000+00:00
Original source

No
rektbyfaith
02-13-2024, 06:55 AM #71

Archived author: ModoX • Posted: 2024-02-13T06:55:39.236000+00:00
Original source

No

rektbyfaith
Administrator
0
02-13-2024, 06:55 AM
#72
Archived author: Telegrill • Posted: 2024-02-13T06:55:55.896000+00:00
Original source

yes? it's not a triggered spell
rektbyfaith
02-13-2024, 06:55 AM #72

Archived author: Telegrill • Posted: 2024-02-13T06:55:55.896000+00:00
Original source

yes? it's not a triggered spell

rektbyfaith
Administrator
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02-13-2024, 06:56 AM
#73
Archived author: Telegrill • Posted: 2024-02-13T06:56:31.484000+00:00
Original source

also using OnEffectHitTarget for the jump would be dead wrong in this case
rektbyfaith
02-13-2024, 06:56 AM #73

Archived author: Telegrill • Posted: 2024-02-13T06:56:31.484000+00:00
Original source

also using OnEffectHitTarget for the jump would be dead wrong in this case

rektbyfaith
Administrator
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02-13-2024, 06:56 AM
#74
Archived author: Telegrill • Posted: 2024-02-13T06:56:39.873000+00:00
Original source

that hook happens before the dest is reached
rektbyfaith
02-13-2024, 06:56 AM #74

Archived author: Telegrill • Posted: 2024-02-13T06:56:39.873000+00:00
Original source

that hook happens before the dest is reached

rektbyfaith
Administrator
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02-13-2024, 06:56 AM
#75
Archived author: ModoX • Posted: 2024-02-13T06:56:58.545000+00:00
Original source

And you misunderstood the idea we had few mins ago
rektbyfaith
02-13-2024, 06:56 AM #75

Archived author: ModoX • Posted: 2024-02-13T06:56:58.545000+00:00
Original source

And you misunderstood the idea we had few mins ago

rektbyfaith
Administrator
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02-13-2024, 06:57 AM
#76
Archived author: Telegrill • Posted: 2024-02-13T06:57:04.976000+00:00
Original source

we'd need a new hook (OnMovementFinalized)
rektbyfaith
02-13-2024, 06:57 AM #76

Archived author: Telegrill • Posted: 2024-02-13T06:57:04.976000+00:00
Original source

we'd need a new hook (OnMovementFinalized)

rektbyfaith
Administrator
0
02-13-2024, 06:57 AM
#77
Archived author: Telegrill • Posted: 2024-02-13T06:57:08.832000+00:00
Original source

<:pepe_fonz:770403424885669889>
rektbyfaith
02-13-2024, 06:57 AM #77

Archived author: Telegrill • Posted: 2024-02-13T06:57:08.832000+00:00
Original source

<:pepe_fonz:770403424885669889>

rektbyfaith
Administrator
0
02-13-2024, 06:58 AM
#78
Archived author: Telegrill • Posted: 2024-02-13T06:58:32.021000+00:00
Original source

I don't understand why the idea of a specific hook for movement spells is so bad
rektbyfaith
02-13-2024, 06:58 AM #78

Archived author: Telegrill • Posted: 2024-02-13T06:58:32.021000+00:00
Original source

I don't understand why the idea of a specific hook for movement spells is so bad

rektbyfaith
Administrator
0
02-13-2024, 06:58 AM
#79
Archived author: Telegrill • Posted: 2024-02-13T06:58:48.279000+00:00
Original source

we already use one in AI for creatures
rektbyfaith
02-13-2024, 06:58 AM #79

Archived author: Telegrill • Posted: 2024-02-13T06:58:48.279000+00:00
Original source

we already use one in AI for creatures

rektbyfaith
Administrator
0
02-13-2024, 06:59 AM
#80
Archived author: ModoX • Posted: 2024-02-13T06:59:00.087000+00:00
Original source

Bcuz you dont understand how object lifetime works xD
rektbyfaith
02-13-2024, 06:59 AM #80

Archived author: ModoX • Posted: 2024-02-13T06:59:00.087000+00:00
Original source

Bcuz you dont understand how object lifetime works xD

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