Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Shauren or Ovah, is not a good idea addd a callback to be executed on MovementInform ?

[DiscordArchive] Shauren or Ovah, is not a good idea addd a callback to be executed on MovementInform ?

[DiscordArchive] Shauren or Ovah, is not a good idea addd a callback to be executed on MovementInform ?

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rektbyfaith
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02-13-2024, 06:27 AM
#21
Archived author: jackpoz • Posted: 2024-02-13T06:27:21.695000+00:00
Original source

Well, if you pass to movement start the callback of what you want to execute at the end of the movement, it should work, making sure all variables are passed by value
rektbyfaith
02-13-2024, 06:27 AM #21

Archived author: jackpoz • Posted: 2024-02-13T06:27:21.695000+00:00
Original source

Well, if you pass to movement start the callback of what you want to execute at the end of the movement, it should work, making sure all variables are passed by value

rektbyfaith
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02-13-2024, 06:27 AM
#22
Archived author: jackpoz • Posted: 2024-02-13T06:27:43.402000+00:00
Original source

And if you need 20 variables, pass a DTO
rektbyfaith
02-13-2024, 06:27 AM #22

Archived author: jackpoz • Posted: 2024-02-13T06:27:43.402000+00:00
Original source

And if you need 20 variables, pass a DTO

rektbyfaith
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02-13-2024, 06:28 AM
#23
Archived author: jackpoz • Posted: 2024-02-13T06:28:32.201000+00:00
Original source

It's but going to reference the initial spell object
rektbyfaith
02-13-2024, 06:28 AM #23

Archived author: jackpoz • Posted: 2024-02-13T06:28:32.201000+00:00
Original source

It's but going to reference the initial spell object

rektbyfaith
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02-13-2024, 06:30 AM
#24
Archived author: ModoX • Posted: 2024-02-13T06:30:21.786000+00:00
Original source

So you mean we should prevent regular spelleffect handling and execute movement by hand to pass related callback + infos? Thats a possibility indeed
rektbyfaith
02-13-2024, 06:30 AM #24

Archived author: ModoX • Posted: 2024-02-13T06:30:21.786000+00:00
Original source

So you mean we should prevent regular spelleffect handling and execute movement by hand to pass related callback + infos? Thats a possibility indeed

rektbyfaith
Administrator
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02-13-2024, 06:35 AM
#25
Archived author: ModoX • Posted: 2024-02-13T06:35:40.439000+00:00
Original source

And i kinda recall we had that idea already, but someone didnt like it due to scripting complexity
rektbyfaith
02-13-2024, 06:35 AM #25

Archived author: ModoX • Posted: 2024-02-13T06:35:40.439000+00:00
Original source

And i kinda recall we had that idea already, but someone didnt like it due to scripting complexity

rektbyfaith
Administrator
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02-13-2024, 06:35 AM
#26
Archived author: ModoX • Posted: 2024-02-13T06:35:57.007000+00:00
Original source

<@197818400196657152> maybe
rektbyfaith
02-13-2024, 06:35 AM #26

Archived author: ModoX • Posted: 2024-02-13T06:35:57.007000+00:00
Original source

<@197818400196657152> maybe

rektbyfaith
Administrator
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02-13-2024, 06:36 AM
#27
Archived author: ModoX • Posted: 2024-02-13T06:36:18.592000+00:00
Original source

Uh i can ping him <:pogchamp2:810286040123441182>
rektbyfaith
02-13-2024, 06:36 AM #27

Archived author: ModoX • Posted: 2024-02-13T06:36:18.592000+00:00
Original source

Uh i can ping him <:pogchamp2:810286040123441182>

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