[DiscordArchive] Shauren or Ovah, is not a good idea addd a callback to be executed on MovementInform ?
[DiscordArchive] Shauren or Ovah, is not a good idea addd a callback to be executed on MovementInform ?
Archived author: ModoX • Posted: 2024-02-13T06:10:07.798000+00:00
Original source
With that method you can change the timer or make an aura periodic. If you already have a periodic effect, theres no need to use it, unless you want to alter the tickrate in some way. If this aura has no periodic effect you gotta set amplitude to the tickrate expected, e.g. 1000 if it should tick every second
Archived author: ModoX • Posted: 2024-02-13T06:13:37.909000+00:00
Original source
Charge effect starts (effect handler), some time passes, charge ends - but spell object is long gone already
Archived author: jackpoz • Posted: 2024-02-13T06:16:33.205000+00:00
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I'd just do like what SAI does, event queue with IDs and parameters to be processed later
Archived author: jackpoz • Posted: 2024-02-13T06:16:51.413000+00:00
Original source
Easy way to not have to care about spell object lifetime
Archived author: ModoX • Posted: 2024-02-13T06:18:09.374000+00:00
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In that case we need a new script type
Archived author: jackpoz • Posted: 2024-02-13T06:19:21.168000+00:00
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I would keep it separate from scripts
Archived author: jackpoz • Posted: 2024-02-13T06:20:09.760000+00:00
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Player already has a way to schedule callbacks btw
Archived author: ModoX • Posted: 2024-02-13T06:20:35.332000+00:00
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BasicEvents kinda yeah
Archived author: jackpoz • Posted: 2024-02-13T06:20:47.619000+00:00
Original source
Was a lambda to motionmaster not a good idea btw ? Making sure not to include any spell object
Archived author: ModoX • Posted: 2024-02-13T06:22:31.705000+00:00
Original source
Doesnt really help us if we e.g. want to script metamorphosis from havoc dh, which causes a stun effect after jump ends. Jump is handled by spell effect itself and we need some way to access the "on movement end" hook for both players and scripted units