Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Shauren or Ovah, is not a good idea addd a callback to be executed on MovementInform ?

[DiscordArchive] Shauren or Ovah, is not a good idea addd a callback to be executed on MovementInform ?

[DiscordArchive] Shauren or Ovah, is not a good idea addd a callback to be executed on MovementInform ?

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rektbyfaith
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02-13-2024, 06:10 AM
#11
Archived author: ModoX • Posted: 2024-02-13T06:10:07.798000+00:00
Original source

With that method you can change the timer or make an aura periodic. If you already have a periodic effect, theres no need to use it, unless you want to alter the tickrate in some way. If this aura has no periodic effect you gotta set amplitude to the tickrate expected, e.g. 1000 if it should tick every second
rektbyfaith
02-13-2024, 06:10 AM #11

Archived author: ModoX • Posted: 2024-02-13T06:10:07.798000+00:00
Original source

With that method you can change the timer or make an aura periodic. If you already have a periodic effect, theres no need to use it, unless you want to alter the tickrate in some way. If this aura has no periodic effect you gotta set amplitude to the tickrate expected, e.g. 1000 if it should tick every second

rektbyfaith
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02-13-2024, 06:13 AM
#12
Archived author: ModoX • Posted: 2024-02-13T06:13:37.909000+00:00
Original source

Charge effect starts (effect handler), some time passes, charge ends - but spell object is long gone already
rektbyfaith
02-13-2024, 06:13 AM #12

Archived author: ModoX • Posted: 2024-02-13T06:13:37.909000+00:00
Original source

Charge effect starts (effect handler), some time passes, charge ends - but spell object is long gone already

rektbyfaith
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02-13-2024, 06:16 AM
#13
Archived author: jackpoz • Posted: 2024-02-13T06:16:33.205000+00:00
Original source

I'd just do like what SAI does, event queue with IDs and parameters to be processed later
rektbyfaith
02-13-2024, 06:16 AM #13

Archived author: jackpoz • Posted: 2024-02-13T06:16:33.205000+00:00
Original source

I'd just do like what SAI does, event queue with IDs and parameters to be processed later

rektbyfaith
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02-13-2024, 06:16 AM
#14
Archived author: jackpoz • Posted: 2024-02-13T06:16:51.413000+00:00
Original source

Easy way to not have to care about spell object lifetime
rektbyfaith
02-13-2024, 06:16 AM #14

Archived author: jackpoz • Posted: 2024-02-13T06:16:51.413000+00:00
Original source

Easy way to not have to care about spell object lifetime

rektbyfaith
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02-13-2024, 06:18 AM
#15
Archived author: ModoX • Posted: 2024-02-13T06:18:09.374000+00:00
Original source

In that case we need a new script type
rektbyfaith
02-13-2024, 06:18 AM #15

Archived author: ModoX • Posted: 2024-02-13T06:18:09.374000+00:00
Original source

In that case we need a new script type

rektbyfaith
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02-13-2024, 06:19 AM
#16
Archived author: jackpoz • Posted: 2024-02-13T06:19:21.168000+00:00
Original source

I would keep it separate from scripts
rektbyfaith
02-13-2024, 06:19 AM #16

Archived author: jackpoz • Posted: 2024-02-13T06:19:21.168000+00:00
Original source

I would keep it separate from scripts

rektbyfaith
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02-13-2024, 06:20 AM
#17
Archived author: jackpoz • Posted: 2024-02-13T06:20:09.760000+00:00
Original source

Player already has a way to schedule callbacks btw
rektbyfaith
02-13-2024, 06:20 AM #17

Archived author: jackpoz • Posted: 2024-02-13T06:20:09.760000+00:00
Original source

Player already has a way to schedule callbacks btw

rektbyfaith
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02-13-2024, 06:20 AM
#18
Archived author: ModoX • Posted: 2024-02-13T06:20:35.332000+00:00
Original source

BasicEvents kinda yeah
rektbyfaith
02-13-2024, 06:20 AM #18

Archived author: ModoX • Posted: 2024-02-13T06:20:35.332000+00:00
Original source

BasicEvents kinda yeah

rektbyfaith
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02-13-2024, 06:20 AM
#19
Archived author: jackpoz • Posted: 2024-02-13T06:20:47.619000+00:00
Original source

Was a lambda to motionmaster not a good idea btw ? Making sure not to include any spell object
rektbyfaith
02-13-2024, 06:20 AM #19

Archived author: jackpoz • Posted: 2024-02-13T06:20:47.619000+00:00
Original source

Was a lambda to motionmaster not a good idea btw ? Making sure not to include any spell object

rektbyfaith
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02-13-2024, 06:22 AM
#20
Archived author: ModoX • Posted: 2024-02-13T06:22:31.705000+00:00
Original source

Doesnt really help us if we e.g. want to script metamorphosis from havoc dh, which causes a stun effect after jump ends. Jump is handled by spell effect itself and we need some way to access the "on movement end" hook for both players and scripted units
rektbyfaith
02-13-2024, 06:22 AM #20

Archived author: ModoX • Posted: 2024-02-13T06:22:31.705000+00:00
Original source

Doesnt really help us if we e.g. want to script metamorphosis from havoc dh, which causes a stun effect after jump ends. Jump is handled by spell effect itself and we need some way to access the "on movement end" hook for both players and scripted units

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