[DiscordArchive] <@200677690838220800> is there any db2 that controls whether a spell should be nerfed to pvp rules?
[DiscordArchive] <@200677690838220800> is there any db2 that controls whether a spell should be nerfed to pvp rules?
Archived author: Telegrill • Posted: 2024-02-10T17:11:19.388000+00:00
Original source
<@200677690838220800> is there any db2 that controls whether a spell should be nerfed to pvp rules?
Archived author: Tea • Posted: 2024-02-10T17:11:50.518000+00:00
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PvpMultiplier column in SpellEffect
Archived author: Telegrill • Posted: 2024-02-10T17:12:02.581000+00:00
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so it comes from Blizzard, we don't really need to do anything
Archived author: Tea • Posted: 2024-02-10T17:12:08.295000+00:00
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other modifiers not in db2 (like custom durations)
Archived author: Telegrill • Posted: 2024-02-10T17:12:29.941000+00:00
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just wondering because of SPELL_PVP_RULES_ENABLED_HARDCODED
Archived author: Telegrill • Posted: 2024-02-10T17:13:42.089000+00:00
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isn't it best to move amounts for given spells based on specs to db side where we can easily modify them?
![[Image: image.png?ex=690c2ec2&is=690add42&hm=288...1b495db91&]](https://cdn.discordapp.com/attachments/376457124726702080/1205924819841851492/image.png?ex=690c2ec2&is=690add42&hm=28813fb3e70157fa3098cd9cd73a00793de7d29035df84271fe8c4a1b495db91&)
Archived author: Telegrill • Posted: 2024-02-10T17:14:42.004000+00:00
Original source
like here, instead of creating switches, just modifiedAmount GetSpellEffectAmount(GetSpellId), which retrieves it from the DB
![[Image: image.png?ex=690c2ec2&is=690add42&hm=288...1b495db91&]](https://cdn.discordapp.com/attachments/376457124726702080/1205924819841851492/image.png?ex=690c2ec2&is=690add42&hm=28813fb3e70157fa3098cd9cd73a00793de7d29035df84271fe8c4a1b495db91&)
Archived author: Telegrill • Posted: 2024-02-10T17:15:24.617000+00:00
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and db would hold spellId, effectId, specId, amount
Archived author: Tea • Posted: 2024-02-10T17:15:36.918000+00:00
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no
Archived author: Telegrill • Posted: 2024-02-10T17:15:48.224000+00:00
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