[DiscordArchive] is this assumptions taking scaling lvl into account?
[DiscordArchive] is this assumptions taking scaling lvl into account?
Archived author: Kelpie • Posted: 2024-02-08T17:04:48.571000+00:00
Original source
the table I showed is one 'elemental table
Archived author: Kelpie • Posted: 2024-02-08T17:05:12.482000+00:00
Original source
but not all elementals roll on the same table, and some non-elementals roll on that table
Archived author: Kelpie • Posted: 2024-02-08T17:05:44.835000+00:00
Original source
the point is, if any of those 'inert elemental [x]' drop from a creature on retail, you know it's rolling on the 'Inert Elemental' table
Archived author: Kelpie • Posted: 2024-02-08T17:06:53.847000+00:00
Original source
and all of the above items are in it, it's just that there's a different table for each mob level group, and all the different tables do is change the 80% target item
Archived author: Kelpie • Posted: 2024-02-08T17:27:53.049000+00:00
Original source
in order to show the versatility of the formula, I just tried it on boars...here's an example of a boar's drop curve of things on the 'tusks' table
Archived author: Kelpie • Posted: 2024-02-08T17:28:24.832000+00:00
Original source
I'm only counting items that dropped more than 100 times, because after that the margin of error gets too great
![[Image: image.png?ex=690c3295&is=690ae115&hm=975...1a73addd4&]](https://cdn.discordapp.com/attachments/376457124726702080/1205204150867197972/image.png?ex=690c3295&is=690ae115&hm=9753747283da32dc00916c7c171d924e62d08371bf09b512e2407991a73addd4&)
Archived author: Kelpie • Posted: 2024-02-08T17:31:01.220000+00:00
Original source
![[Image: image.png?ex=690c3295&is=690ae115&hm=975...1a73addd4&]](https://cdn.discordapp.com/attachments/376457124726702080/1205204150867197972/image.png?ex=690c3295&is=690ae115&hm=9753747283da32dc00916c7c171d924e62d08371bf09b512e2407991a73addd4&)
Archived author: Kelpie • Posted: 2024-02-08T17:32:29.050000+00:00
Original source
so my point is, that it's clear that these tables consist of a bunch of items of different levels, and once a target item level is selected, the drop rates just decend at an x/4 curve