[DiscordArchive] yes, i'm really grateful for that feature, maybe the waypoints visualization could see an improvemen
[DiscordArchive] yes, i'm really grateful for that feature, maybe the waypoints visualization could see an improvemen
Archived author: ZaDarkSide • Posted: 2024-01-19T14:47:47.366000+00:00
Original source
how a hexagon approximates a circle
Archived author: Malcrom • Posted: 2024-01-19T14:48:07.559000+00:00
Original source
I think there are more important things to fix.
Archived author: ZaDarkSide • Posted: 2024-01-19T14:50:44.578000+00:00
Original source
well if you can't properly see the area triggers you can't really fix them properly
Archived author: ZaDarkSide • Posted: 2024-01-19T14:51:09.654000+00:00
Original source
i agree there is lots to be fixed, but without proper tooling it's harder
Archived author: Malcrom • Posted: 2024-01-19T14:52:11.666000+00:00
Original source
True
Archived author: Malcrom • Posted: 2024-01-19T14:53:11.237000+00:00
Original source
<@216234897390436353> https://github.com/TrinityCore/TrinityCore/issues/29595 straight from wpp the only thing I edited was the delete.
[Embed: Add missing quest_request_items for Eclo Isles Quest · Issue #29595...]
Description Add missing quest_request_items for Eclo Isles Quest SQL fix DELETE FROM `quest_request_items` WHERE `ID` IN (24623,24774,24642,24780,24773,24771,24639,24777,24768,24765,24762,24761,247...
https://github.com/TrinityCore/TrinityCore/issues/29595
Archived author: Malcrom • Posted: 2024-01-19T15:05:37.664000+00:00
Original source
I did the goblin start area last night and I find that area unenjoyable.
Archived author: Naddley • Posted: 2024-01-19T15:11:08.214000+00:00
Original source
Goblins have a lot of vehicle and TerrainSwap fun xD