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[DiscordArchive] Auto incromments?

[DiscordArchive] Auto incromments?

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rektbyfaith
Administrator
0
01-05-2024, 11:53 PM
#1
Archived author: Whomadeit • Posted: 2024-01-05T23:53:27.128000+00:00
Original source

Auto incromments?
rektbyfaith
01-05-2024, 11:53 PM #1

Archived author: Whomadeit • Posted: 2024-01-05T23:53:27.128000+00:00
Original source

Auto incromments?

rektbyfaith
Administrator
0
01-05-2024, 11:53 PM
#2
Archived author: Telegrill • Posted: 2024-01-05T23:53:32.268000+00:00
Original source

basically
rektbyfaith
01-05-2024, 11:53 PM #2

Archived author: Telegrill • Posted: 2024-01-05T23:53:32.268000+00:00
Original source

basically

rektbyfaith
Administrator
0
01-05-2024, 11:53 PM
#3
Archived author: Whomadeit • Posted: 2024-01-05T23:53:40.442000+00:00
Original source

Okay
rektbyfaith
01-05-2024, 11:53 PM #3

Archived author: Whomadeit • Posted: 2024-01-05T23:53:40.442000+00:00
Original source

Okay

rektbyfaith
Administrator
0
01-05-2024, 11:54 PM
#4
Archived author: Telegrill • Posted: 2024-01-05T23:54:02.688000+00:00
Original source

it sucks because we're moving apart related paths and we multiply our creature by a given amount for the id to be used but
rektbyfaith
01-05-2024, 11:54 PM #4

Archived author: Telegrill • Posted: 2024-01-05T23:54:02.688000+00:00
Original source

it sucks because we're moving apart related paths and we multiply our creature by a given amount for the id to be used but

rektbyfaith
Administrator
0
01-05-2024, 11:54 PM
#5
Archived author: Telegrill • Posted: 2024-01-05T23:54:29.553000+00:00
Original source

well, Modox already had to do that during _script dropage
rektbyfaith
01-05-2024, 11:54 PM #5

Archived author: Telegrill • Posted: 2024-01-05T23:54:29.553000+00:00
Original source

well, Modox already had to do that during _script dropage

rektbyfaith
Administrator
0
01-05-2024, 11:54 PM
#6
Archived author: Telegrill • Posted: 2024-01-05T23:54:52.884000+00:00
Original source

but wait, that makes it even harder
rektbyfaith
01-05-2024, 11:54 PM #6

Archived author: Telegrill • Posted: 2024-01-05T23:54:52.884000+00:00
Original source

but wait, that makes it even harder

rektbyfaith
Administrator
0
01-05-2024, 11:55 PM
#7
Archived author: Whomadeit • Posted: 2024-01-05T23:55:05.754000+00:00
Original source

A trigger in the db?
rektbyfaith
01-05-2024, 11:55 PM #7

Archived author: Whomadeit • Posted: 2024-01-05T23:55:05.754000+00:00
Original source

A trigger in the db?

rektbyfaith
Administrator
0
01-05-2024, 11:55 PM
#8
Archived author: Telegrill • Posted: 2024-01-05T23:55:06.813000+00:00
Original source

we only set a single pathId in addon table
rektbyfaith
01-05-2024, 11:55 PM #8

Archived author: Telegrill • Posted: 2024-01-05T23:55:06.813000+00:00
Original source

we only set a single pathId in addon table

rektbyfaith
Administrator
0
01-05-2024, 11:55 PM
#9
Archived author: Telegrill • Posted: 2024-01-05T23:55:19.377000+00:00
Original source

<:kek:868839618898960414>
rektbyfaith
01-05-2024, 11:55 PM #9

Archived author: Telegrill • Posted: 2024-01-05T23:55:19.377000+00:00
Original source

<:kek:868839618898960414>

rektbyfaith
Administrator
0
01-05-2024, 11:55 PM
#10
Archived author: Telegrill • Posted: 2024-01-05T23:55:53.352000+00:00
Original source

if we got a creature stopping at 6 nodes, that means we'd have 6 paths, but we only set 1 on addon
rektbyfaith
01-05-2024, 11:55 PM #10

Archived author: Telegrill • Posted: 2024-01-05T23:55:53.352000+00:00
Original source

if we got a creature stopping at 6 nodes, that means we'd have 6 paths, but we only set 1 on addon

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