[DiscordArchive] 10.2 forcing to customization of exists characters?
[DiscordArchive] 10.2 forcing to customization of exists characters?
Archived author: devotus • Posted: 2023-11-17T15:52:23.334000+00:00
Original source
10.2 forcing to customization of exists characters?
Archived author: devotus • Posted: 2023-11-17T15:52:27.279000+00:00
Original source
or no
Archived author: devotus • Posted: 2023-11-17T15:53:02.331000+00:00
Original source
I updated from 10.1.7 to 10.2 and for almost all characters the flag in the at_login field changes to 8. Although in the backup it is 0
Archived author: devotus • Posted: 2023-11-17T15:54:05.250000+00:00
Original source
That is, in the database with characters at_login = 0, after importing and launching 10.2 it changes to 8. Why is this?
Archived author: randy • Posted: 2023-11-17T15:55:00.570000+00:00
Original source
btw, thank you again (also <@200677690838220800> ) who was a huge help last week. should finally ahve this stable enough to actually play with some old friends. ....and backed up/snapshotted plenty of times lol.
Archived author: gmland • Posted: 2023-11-17T15:58:00.032000+00:00
Original source
The computer crashed during the latest compilation and running. Please help.
Archived author: gmland • Posted: 2023-11-17T15:58:22.896000+00:00
Original source
Revision: TrinityCore rev. bc4d09d05662 2023-11-16 23:20:36 +0100 (master branch) (Win64, RelWithDebInfo, Static)
Date 17:11:2023. Time 17:42
//=====================================================
*** Hardware ***
Processor: Intel® Core i7-8700K CPU @ 3.70GHz
Number Of Processors: 12
Physical Memory: 33495532 KB (Available: 21756588 KB)
Commit Charge Limit: 38476268 KB
*** Operation System ***
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00007FF685313008 01:0000000000912008 D:\TCServer10.0\worldserver.exe
Registers:
RAX:000002B0B1157940
RBX:0000000000000000
RCX:0000000000037E00
RDX:0000000000002540
RSI:0000000000000000
RDI:000002B0E6CF6CD0
R8: 000002B0B110F560
R9: 0000000000000000
R10:000002B0E6CF6CD0
R11:00000000000024F4
R12:00007FF6862FD7D8
R13:0000000000000000
R14:00000000000376E0
R15:0000000100000000
CS:RIP:0033:00007FF685313008
SS:RSP:002B:00000000851EBF30 RBP:851EBFB9
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
Call stack:
Address Frame Function SourceFile
00007FF685313008 000000F3851EC010 ObjectMgr::LoadEventSet+368 D:\AzWow\TrinityCore\src\server\game\Globals\ObjectMgr.cpp line 5890
00007FF685312700 000000F3851EC2E0 ObjectMgr::LoadEventScripts+40 D:\AzWow\TrinityCore\src\server\game\Globals\ObjectMgr.cpp line 5925
00007FF684FF8C07 000000F3851EF5C0 World::SetInitialWorldSettings+7D17 D:\AzWow\TrinityCore\src\server\game\World\World.cpp line 2342
00007FF684A664F8 000000F3851EFD50 main+20C8 D:\AzWow\TrinityCore\src\server\worldserver\Main.cpp line 331
00007FF685A602E0 000000F3851EFD90 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FFDADC67344 000000F3851EFDC0 BaseThreadInitThunk+14
00007FFDAF7C26B1 000000F3851EFE40 RtlUserThreadStart+21
Archived author: M'Dic • Posted: 2023-11-17T16:02:24.881000+00:00
Original source
Im assuming the LoadEventScrupts at line 5890 and 5925 of the objectmgr.cpp
Archived author: M'Dic • Posted: 2023-11-17T16:02:55.637000+00:00
Original source
So look at that file and tell us what u see
Archived author: devotus • Posted: 2023-11-17T16:03:24.070000+00:00
Original source
Does anyone have even the slightest guess?