Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] 10.2 forcing to customization of exists characters?

[DiscordArchive] 10.2 forcing to customization of exists characters?

[DiscordArchive] 10.2 forcing to customization of exists characters?

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rektbyfaith
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11-17-2023, 03:52 PM
#1
Archived author: devotus • Posted: 2023-11-17T15:52:23.334000+00:00
Original source

10.2 forcing to customization of exists characters?
rektbyfaith
11-17-2023, 03:52 PM #1

Archived author: devotus • Posted: 2023-11-17T15:52:23.334000+00:00
Original source

10.2 forcing to customization of exists characters?

rektbyfaith
Administrator
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11-17-2023, 03:52 PM
#2
Archived author: devotus • Posted: 2023-11-17T15:52:27.279000+00:00
Original source

or no
rektbyfaith
11-17-2023, 03:52 PM #2

Archived author: devotus • Posted: 2023-11-17T15:52:27.279000+00:00
Original source

or no

rektbyfaith
Administrator
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11-17-2023, 03:53 PM
#3
Archived author: devotus • Posted: 2023-11-17T15:53:02.331000+00:00
Original source

I updated from 10.1.7 to 10.2 and for almost all characters the flag in the at_login field changes to 8. Although in the backup it is 0
rektbyfaith
11-17-2023, 03:53 PM #3

Archived author: devotus • Posted: 2023-11-17T15:53:02.331000+00:00
Original source

I updated from 10.1.7 to 10.2 and for almost all characters the flag in the at_login field changes to 8. Although in the backup it is 0

rektbyfaith
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11-17-2023, 03:54 PM
#4
Archived author: devotus • Posted: 2023-11-17T15:54:05.250000+00:00
Original source

That is, in the database with characters at_login = 0, after importing and launching 10.2 it changes to 8. Why is this?
rektbyfaith
11-17-2023, 03:54 PM #4

Archived author: devotus • Posted: 2023-11-17T15:54:05.250000+00:00
Original source

That is, in the database with characters at_login = 0, after importing and launching 10.2 it changes to 8. Why is this?

rektbyfaith
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11-17-2023, 03:55 PM
#5
Archived author: randy • Posted: 2023-11-17T15:55:00.570000+00:00
Original source

btw, thank you again (also <@200677690838220800> ) who was a huge help last week. should finally ahve this stable enough to actually play with some old friends. ....and backed up/snapshotted plenty of times lol.
rektbyfaith
11-17-2023, 03:55 PM #5

Archived author: randy • Posted: 2023-11-17T15:55:00.570000+00:00
Original source

btw, thank you again (also <@200677690838220800> ) who was a huge help last week. should finally ahve this stable enough to actually play with some old friends. ....and backed up/snapshotted plenty of times lol.

rektbyfaith
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11-17-2023, 03:58 PM
#6
Archived author: gmland • Posted: 2023-11-17T15:58:00.032000+00:00
Original source

The computer crashed during the latest compilation and running. Please help.
rektbyfaith
11-17-2023, 03:58 PM #6

Archived author: gmland • Posted: 2023-11-17T15:58:00.032000+00:00
Original source

The computer crashed during the latest compilation and running. Please help.

rektbyfaith
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11-17-2023, 03:58 PM
#7
Archived author: gmland • Posted: 2023-11-17T15:58:22.896000+00:00
Original source

Revision: TrinityCore rev. bc4d09d05662 2023-11-16 23:20:36 +0100 (master branch) (Win64, RelWithDebInfo, Static)
Date 17:11:2023. Time 17:42
//=====================================================
*** Hardware ***
Processor: Intel® Core™ i7-8700K CPU @ 3.70GHz
Number Of Processors: 12
Physical Memory: 33495532 KB (Available: 21756588 KB)
Commit Charge Limit: 38476268 KB

*** Operation System ***


//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00007FF685313008 01:0000000000912008 D:\TCServer10.0\worldserver.exe

Registers:
RAX:000002B0B1157940
RBX:0000000000000000
RCX:0000000000037E00
RDX:0000000000002540
RSI:0000000000000000
RDI:000002B0E6CF6CD0
R8: 000002B0B110F560
R9: 0000000000000000
R10:000002B0E6CF6CD0
R11:00000000000024F4
R12:00007FF6862FD7D8
R13:0000000000000000
R14:00000000000376E0
R15:0000000100000000
CS:RIP:0033:00007FF685313008
SS:RSP:002B:00000000851EBF30 RBP:851EBFB9
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206

Call stack:
Address Frame Function SourceFile
00007FF685313008 000000F3851EC010 ObjectMgr::LoadEventSet+368 D:\AzWow\TrinityCore\src\server\game\Globals\ObjectMgr.cpp line 5890
00007FF685312700 000000F3851EC2E0 ObjectMgr::LoadEventScripts+40 D:\AzWow\TrinityCore\src\server\game\Globals\ObjectMgr.cpp line 5925
00007FF684FF8C07 000000F3851EF5C0 World::SetInitialWorldSettings+7D17 D:\AzWow\TrinityCore\src\server\game\World\World.cpp line 2342
00007FF684A664F8 000000F3851EFD50 main+20C8 D:\AzWow\TrinityCore\src\server\worldserver\Main.cpp line 331
00007FF685A602E0 000000F3851EFD90 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FFDADC67344 000000F3851EFDC0 BaseThreadInitThunk+14
00007FFDAF7C26B1 000000F3851EFE40 RtlUserThreadStart+21
rektbyfaith
11-17-2023, 03:58 PM #7

Archived author: gmland • Posted: 2023-11-17T15:58:22.896000+00:00
Original source

Revision: TrinityCore rev. bc4d09d05662 2023-11-16 23:20:36 +0100 (master branch) (Win64, RelWithDebInfo, Static)
Date 17:11:2023. Time 17:42
//=====================================================
*** Hardware ***
Processor: Intel® Core™ i7-8700K CPU @ 3.70GHz
Number Of Processors: 12
Physical Memory: 33495532 KB (Available: 21756588 KB)
Commit Charge Limit: 38476268 KB

*** Operation System ***


//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00007FF685313008 01:0000000000912008 D:\TCServer10.0\worldserver.exe

Registers:
RAX:000002B0B1157940
RBX:0000000000000000
RCX:0000000000037E00
RDX:0000000000002540
RSI:0000000000000000
RDI:000002B0E6CF6CD0
R8: 000002B0B110F560
R9: 0000000000000000
R10:000002B0E6CF6CD0
R11:00000000000024F4
R12:00007FF6862FD7D8
R13:0000000000000000
R14:00000000000376E0
R15:0000000100000000
CS:RIP:0033:00007FF685313008
SS:RSP:002B:00000000851EBF30 RBP:851EBFB9
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206

Call stack:
Address Frame Function SourceFile
00007FF685313008 000000F3851EC010 ObjectMgr::LoadEventSet+368 D:\AzWow\TrinityCore\src\server\game\Globals\ObjectMgr.cpp line 5890
00007FF685312700 000000F3851EC2E0 ObjectMgr::LoadEventScripts+40 D:\AzWow\TrinityCore\src\server\game\Globals\ObjectMgr.cpp line 5925
00007FF684FF8C07 000000F3851EF5C0 World::SetInitialWorldSettings+7D17 D:\AzWow\TrinityCore\src\server\game\World\World.cpp line 2342
00007FF684A664F8 000000F3851EFD50 main+20C8 D:\AzWow\TrinityCore\src\server\worldserver\Main.cpp line 331
00007FF685A602E0 000000F3851EFD90 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FFDADC67344 000000F3851EFDC0 BaseThreadInitThunk+14
00007FFDAF7C26B1 000000F3851EFE40 RtlUserThreadStart+21

rektbyfaith
Administrator
0
11-17-2023, 04:02 PM
#8
Archived author: M'Dic • Posted: 2023-11-17T16:02:24.881000+00:00
Original source

Im assuming the LoadEventScrupts at line 5890 and 5925 of the objectmgr.cpp
rektbyfaith
11-17-2023, 04:02 PM #8

Archived author: M'Dic • Posted: 2023-11-17T16:02:24.881000+00:00
Original source

Im assuming the LoadEventScrupts at line 5890 and 5925 of the objectmgr.cpp

rektbyfaith
Administrator
0
11-17-2023, 04:02 PM
#9
Archived author: M'Dic • Posted: 2023-11-17T16:02:55.637000+00:00
Original source

So look at that file and tell us what u see
rektbyfaith
11-17-2023, 04:02 PM #9

Archived author: M'Dic • Posted: 2023-11-17T16:02:55.637000+00:00
Original source

So look at that file and tell us what u see

rektbyfaith
Administrator
0
11-17-2023, 04:03 PM
#10
Archived author: devotus • Posted: 2023-11-17T16:03:24.070000+00:00
Original source

Does anyone have even the slightest guess?
rektbyfaith
11-17-2023, 04:03 PM #10

Archived author: devotus • Posted: 2023-11-17T16:03:24.070000+00:00
Original source

Does anyone have even the slightest guess?

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