Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Are you kinda smoke ? Did you calculate this ?

[DiscordArchive] Are you kinda smoke ? Did you calculate this ?

[DiscordArchive] Are you kinda smoke ? Did you calculate this ?

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rektbyfaith
Administrator
0
07-17-2023, 05:49 PM
#1
Archived author: Seyden • Posted: 2023-07-17T17:49:05.569000+00:00
Original source

Are you kinda smoke ? Did you calculate this ?
rektbyfaith
07-17-2023, 05:49 PM #1

Archived author: Seyden • Posted: 2023-07-17T17:49:05.569000+00:00
Original source

Are you kinda smoke ? Did you calculate this ?

rektbyfaith
Administrator
0
07-17-2023, 05:49 PM
#2
Archived author: Telegrill • Posted: 2023-07-17T17:49:10.623000+00:00
Original source

i did
rektbyfaith
07-17-2023, 05:49 PM #2

Archived author: Telegrill • Posted: 2023-07-17T17:49:10.623000+00:00
Original source

i did

rektbyfaith
Administrator
0
07-17-2023, 05:49 PM
#3
Archived author: Seyden • Posted: 2023-07-17T17:49:12.940000+00:00
Original source

You can basically remove the 0
rektbyfaith
07-17-2023, 05:49 PM #3

Archived author: Seyden • Posted: 2023-07-17T17:49:12.940000+00:00
Original source

You can basically remove the 0

rektbyfaith
Administrator
0
07-17-2023, 05:49 PM
#4
Archived author: Traesh • Posted: 2023-07-17T17:49:15.652000+00:00
Original source

radius = 0.f + (baseRadius - 0.f) * GetCurveValueAt(CurveScaleId, GetProgress());
=>
radius *= GetCurveValueAt(curveScaleId, GetProgress());

That's like exactly the same math
rektbyfaith
07-17-2023, 05:49 PM #4

Archived author: Traesh • Posted: 2023-07-17T17:49:15.652000+00:00
Original source

radius = 0.f + (baseRadius - 0.f) * GetCurveValueAt(CurveScaleId, GetProgress());
=>
radius *= GetCurveValueAt(curveScaleId, GetProgress());

That's like exactly the same math

rektbyfaith
Administrator
0
07-17-2023, 05:49 PM
#5
Archived author: Seyden • Posted: 2023-07-17T17:49:21.929000+00:00
Original source

Exactly
rektbyfaith
07-17-2023, 05:49 PM #5

Archived author: Seyden • Posted: 2023-07-17T17:49:21.929000+00:00
Original source

Exactly

rektbyfaith
Administrator
0
07-17-2023, 05:49 PM
#6
Archived author: Telegrill • Posted: 2023-07-17T17:49:55.554000+00:00
Original source

yeah but I'm bad at maths and removing stuff for me makes it unclear
rektbyfaith
07-17-2023, 05:49 PM #6

Archived author: Telegrill • Posted: 2023-07-17T17:49:55.554000+00:00
Original source

yeah but I'm bad at maths and removing stuff for me makes it unclear

rektbyfaith
Administrator
0
07-17-2023, 05:50 PM
#7
Archived author: Seyden • Posted: 2023-07-17T17:50:02.557000+00:00
Original source

You‘re weird
rektbyfaith
07-17-2023, 05:50 PM #7

Archived author: Seyden • Posted: 2023-07-17T17:50:02.557000+00:00
Original source

You‘re weird

rektbyfaith
Administrator
0
07-17-2023, 05:50 PM
#8
Archived author: Telegrill • Posted: 2023-07-17T17:50:06.627000+00:00
Original source

hence why I barely use *=
rektbyfaith
07-17-2023, 05:50 PM #8

Archived author: Telegrill • Posted: 2023-07-17T17:50:06.627000+00:00
Original source

hence why I barely use *=

rektbyfaith
Administrator
0
07-17-2023, 05:50 PM
#9
Archived author: Seyden • Posted: 2023-07-17T17:50:17.293000+00:00
Original source

It’s literally 0 + (1 - 0)
rektbyfaith
07-17-2023, 05:50 PM #9

Archived author: Seyden • Posted: 2023-07-17T17:50:17.293000+00:00
Original source

It’s literally 0 + (1 - 0)

rektbyfaith
Administrator
0
07-17-2023, 05:50 PM
#10
Archived author: ModoX • Posted: 2023-07-17T17:50:20.690000+00:00
Original source

0*x+y is always = y
rektbyfaith
07-17-2023, 05:50 PM #10

Archived author: ModoX • Posted: 2023-07-17T17:50:20.690000+00:00
Original source

0*x+y is always = y

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