Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Can you get the gear item from somewhere else?

[DiscordArchive] Can you get the gear item from somewhere else?

[DiscordArchive] Can you get the gear item from somewhere else?

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
06-23-2023, 09:09 PM
#1
Archived author: ModoX • Posted: 2023-06-23T21:09:12.922000+00:00
Original source

Can you get the gear item from somewhere else?
rektbyfaith
06-23-2023, 09:09 PM #1

Archived author: ModoX • Posted: 2023-06-23T21:09:12.922000+00:00
Original source

Can you get the gear item from somewhere else?

rektbyfaith
Administrator
0
06-23-2023, 09:09 PM
#2
Archived author: Malcrom • Posted: 2023-06-23T21:09:26.276000+00:00
Original source

not that i have seen
rektbyfaith
06-23-2023, 09:09 PM #2

Archived author: Malcrom • Posted: 2023-06-23T21:09:26.276000+00:00
Original source

not that i have seen

rektbyfaith
Administrator
0
06-23-2023, 09:09 PM
#3
Archived author: Malcrom • Posted: 2023-06-23T21:09:38.772000+00:00
Original source

unless antoher starter area has them
rektbyfaith
06-23-2023, 09:09 PM #3

Archived author: Malcrom • Posted: 2023-06-23T21:09:38.772000+00:00
Original source

unless antoher starter area has them

rektbyfaith
Administrator
0
06-23-2023, 09:10 PM
#4
Archived author: Malcrom • Posted: 2023-06-23T21:10:00.942000+00:00
Original source

you get the belt from that chest
rektbyfaith
06-23-2023, 09:10 PM #4

Archived author: Malcrom • Posted: 2023-06-23T21:10:00.942000+00:00
Original source

you get the belt from that chest

rektbyfaith
Administrator
0
06-23-2023, 09:10 PM
#5
Archived author: ModoX • Posted: 2023-06-23T21:10:55.398000+00:00
Original source

maybe blizz just planned to make it drop from somewhere else and this is a leftover or something
rektbyfaith
06-23-2023, 09:10 PM #5

Archived author: ModoX • Posted: 2023-06-23T21:10:55.398000+00:00
Original source

maybe blizz just planned to make it drop from somewhere else and this is a leftover or something

rektbyfaith
Administrator
0
06-23-2023, 09:11 PM
#6
Archived author: ModoX • Posted: 2023-06-23T21:11:02.120000+00:00
Original source

or the quest is used for something entirely different
rektbyfaith
06-23-2023, 09:11 PM #6

Archived author: ModoX • Posted: 2023-06-23T21:11:02.120000+00:00
Original source

or the quest is used for something entirely different

rektbyfaith
Administrator
0
06-23-2023, 09:11 PM
#7
Archived author: Malcrom • Posted: 2023-06-23T21:11:04.372000+00:00
Original source

possible
rektbyfaith
06-23-2023, 09:11 PM #7

Archived author: Malcrom • Posted: 2023-06-23T21:11:04.372000+00:00
Original source

possible

rektbyfaith
Administrator
0
06-23-2023, 09:11 PM
#8
Archived author: Malcrom • Posted: 2023-06-23T21:11:08.751000+00:00
Original source

best to add it
rektbyfaith
06-23-2023, 09:11 PM #8

Archived author: Malcrom • Posted: 2023-06-23T21:11:08.751000+00:00
Original source

best to add it

rektbyfaith
Administrator
0
06-23-2023, 09:26 PM
#9
Archived author: Malcrom • Posted: 2023-06-23T21:26:11.833000+00:00
Original source

<@216234897390436353> how so iterating thru items of m_loot/m_personalLoot, check if item exists and then do magic
rektbyfaith
06-23-2023, 09:26 PM #9

Archived author: Malcrom • Posted: 2023-06-23T21:26:11.833000+00:00
Original source

<@216234897390436353> how so iterating thru items of m_loot/m_personalLoot, check if item exists and then do magic

rektbyfaith
Administrator
0
06-23-2023, 09:26 PM
#10
Archived author: Malcrom • Posted: 2023-06-23T21:26:58.905000+00:00
Original source

```c++
// This script is used by Murloc Spearhunters and Watershapers
struct npc_murloc_spearhunter_watershaper : public ScriptedAI
{
npc_murloc_spearhunter_watershaper(Creature* creature) : ScriptedAI(creature) { }

void JustDied(Unit* /*killer*/) override
{

}

void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;

DoMeleeAttackIfReady();
}
};
```
rektbyfaith
06-23-2023, 09:26 PM #10

Archived author: Malcrom • Posted: 2023-06-23T21:26:58.905000+00:00
Original source

```c++
// This script is used by Murloc Spearhunters and Watershapers
struct npc_murloc_spearhunter_watershaper : public ScriptedAI
{
npc_murloc_spearhunter_watershaper(Creature* creature) : ScriptedAI(creature) { }

void JustDied(Unit* /*killer*/) override
{

}

void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;

DoMeleeAttackIfReady();
}
};
```

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)