Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] you really expect people to know exact distances and calculate them from spawn point?

[DiscordArchive] you really expect people to know exact distances and calculate them from spawn point?

[DiscordArchive] you really expect people to know exact distances and calculate them from spawn point?

rektbyfaith
Administrator
0
06-13-2023, 03:10 AM
#1
Archived author: Telegrill • Posted: 2023-06-13T03:10:42.749000+00:00
Original source

you really expect people to know exact distances and calculate them from spawn point?
rektbyfaith
06-13-2023, 03:10 AM #1

Archived author: Telegrill • Posted: 2023-06-13T03:10:42.749000+00:00
Original source

you really expect people to know exact distances and calculate them from spawn point?

rektbyfaith
Administrator
0
06-13-2023, 03:12 AM
#2
Archived author: Telegrill • Posted: 2023-06-13T03:12:32.086000+00:00
Original source

serverside areatriggers that are vertex-based polygons should be based on absolute positions that you can easily set by copying the given pos
rektbyfaith
06-13-2023, 03:12 AM #2

Archived author: Telegrill • Posted: 2023-06-13T03:12:32.086000+00:00
Original source

serverside areatriggers that are vertex-based polygons should be based on absolute positions that you can easily set by copying the given pos

rektbyfaith
Administrator
0
06-13-2023, 03:14 AM
#3
Archived author: Telegrill • Posted: 2023-06-13T03:14:57.273000+00:00
Original source

forcing scripters to extracting relative vertices from spawn point is both time-consuming and stupid
rektbyfaith
06-13-2023, 03:14 AM #3

Archived author: Telegrill • Posted: 2023-06-13T03:14:57.273000+00:00
Original source

forcing scripters to extracting relative vertices from spawn point is both time-consuming and stupid

rektbyfaith
Administrator
0
06-13-2023, 03:16 AM
#4
Archived author: Telegrill • Posted: 2023-06-13T03:16:47.179000+00:00
Original source

especially because serverside areatriggers that we create are custom and they're not summoned, they're already spawned
rektbyfaith
06-13-2023, 03:16 AM #4

Archived author: Telegrill • Posted: 2023-06-13T03:16:47.179000+00:00
Original source

especially because serverside areatriggers that we create are custom and they're not summoned, they're already spawned

rektbyfaith
Administrator
0
06-13-2023, 03:19 AM
#5
Archived author: Telegrill • Posted: 2023-06-13T03:19:50.260000+00:00
Original source

it makes sense for createproperties ones since they're summoned and they must be relative, that's not the case for custom ones that are spawned
rektbyfaith
06-13-2023, 03:19 AM #5

Archived author: Telegrill • Posted: 2023-06-13T03:19:50.260000+00:00
Original source

it makes sense for createproperties ones since they're summoned and they must be relative, that's not the case for custom ones that are spawned

rektbyfaith
Administrator
0
06-13-2023, 03:21 AM
#6
Archived author: Malcrom • Posted: 2023-06-13T03:21:17.642000+00:00
Original source

It's Seydens fault
rektbyfaith
06-13-2023, 03:21 AM #6

Archived author: Malcrom • Posted: 2023-06-13T03:21:17.642000+00:00
Original source

It's Seydens fault

rektbyfaith
Administrator
0
06-13-2023, 03:25 AM
#7
Archived author: Telegrill • Posted: 2023-06-13T03:25:27.498000+00:00
Original source

TL;DR areatrigger and areatrigger_template tables need further support for spawned polygons (Shape 3): areatrigger_polygon_vertex table whose both keys are AreaTriggerId and Idx with absolute positions for each vertex
rektbyfaith
06-13-2023, 03:25 AM #7

Archived author: Telegrill • Posted: 2023-06-13T03:25:27.498000+00:00
Original source

TL;DR areatrigger and areatrigger_template tables need further support for spawned polygons (Shape 3): areatrigger_polygon_vertex table whose both keys are AreaTriggerId and Idx with absolute positions for each vertex

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