[DiscordArchive] you really expect people to know exact distances and calculate them from spawn point?
[DiscordArchive] you really expect people to know exact distances and calculate them from spawn point?
Archived author: Telegrill • Posted: 2023-06-13T03:10:42.749000+00:00
Original source
you really expect people to know exact distances and calculate them from spawn point?
Archived author: Telegrill • Posted: 2023-06-13T03:12:32.086000+00:00
Original source
serverside areatriggers that are vertex-based polygons should be based on absolute positions that you can easily set by copying the given pos
Archived author: Telegrill • Posted: 2023-06-13T03:14:57.273000+00:00
Original source
forcing scripters to extracting relative vertices from spawn point is both time-consuming and stupid
Archived author: Telegrill • Posted: 2023-06-13T03:16:47.179000+00:00
Original source
especially because serverside areatriggers that we create are custom and they're not summoned, they're already spawned
Archived author: Telegrill • Posted: 2023-06-13T03:19:50.260000+00:00
Original source
it makes sense for createproperties ones since they're summoned and they must be relative, that's not the case for custom ones that are spawned
Archived author: Malcrom • Posted: 2023-06-13T03:21:17.642000+00:00
Original source
It's Seydens fault
Archived author: Telegrill • Posted: 2023-06-13T03:25:27.498000+00:00
Original source
TL;DR areatrigger and areatrigger_template tables need further support for spawned polygons (Shape 3): areatrigger_polygon_vertex table whose both keys are AreaTriggerId and Idx with absolute positions for each vertex