[DiscordArchive] <@373865884701425665> you home right now?
[DiscordArchive] <@373865884701425665> you home right now?
Archived author: Seyden • Posted: 2023-05-26T14:26:56.529000+00:00
Original source
The player has a guid but every method that finds a object, needs the object to be added to the world
Archived author: Seyden • Posted: 2023-05-26T14:31:21.522000+00:00
Original source
I just checked, we could just move the call for loading auras and calling remove auras with interrupt flag login, after the player was added to the world
Archived author: Seyden • Posted: 2023-05-26T14:31:25.132000+00:00
Original source
That should fix the issue
Archived author: Seyden • Posted: 2023-05-26T14:31:40.888000+00:00
Original source
Have fun, it’s just moving 2 things more down
Archived author: Seyden • Posted: 2023-05-26T14:36:25.454000+00:00
Original source
Ah not so simple like I thought because loading auras is in LoadFromDb
Archived author: Seyden • Posted: 2023-05-26T14:39:13.133000+00:00
Original source
Maybe adding a bool for LoadFromDb, needsaddToWorld check and call it again after player was added