Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee

[DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee

[DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee

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rektbyfaith
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05-22-2023, 01:48 PM
#31
Archived author: ModoX • Posted: 2023-05-22T13:48:59.825000+00:00
Original source

<@223527669919252480> so if you get horde side correctish - next step would be phasing involved npcs <aTongueOGGERINO:809949254557892639>
rektbyfaith
05-22-2023, 01:48 PM #31

Archived author: ModoX • Posted: 2023-05-22T13:48:59.825000+00:00
Original source

<@223527669919252480> so if you get horde side correctish - next step would be phasing involved npcs <aTongueOGGERINO:809949254557892639>

rektbyfaith
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05-22-2023, 01:49 PM
#32
Archived author: Ddraig • Posted: 2023-05-22T13:49:09.460000+00:00
Original source

Even has a flying kite...why would a tauren be flying a kite is the real question...
rektbyfaith
05-22-2023, 01:49 PM #32

Archived author: Ddraig • Posted: 2023-05-22T13:49:09.460000+00:00
Original source

Even has a flying kite...why would a tauren be flying a kite is the real question...

rektbyfaith
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05-22-2023, 01:49 PM
#33
Archived author: ModoX • Posted: 2023-05-22T13:49:40.608000+00:00
Original source

bcuz taurens put gnomes on kites
rektbyfaith
05-22-2023, 01:49 PM #33

Archived author: ModoX • Posted: 2023-05-22T13:49:40.608000+00:00
Original source

bcuz taurens put gnomes on kites

rektbyfaith
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05-22-2023, 01:50 PM
#34
Archived author: Ddraig • Posted: 2023-05-22T13:50:19.765000+00:00
Original source

To be fair that camp is heavily scripted when ship arrives npc should move off boat...funny thing is when boat leaves they just despawn without running back to boat xD
rektbyfaith
05-22-2023, 01:50 PM #34

Archived author: Ddraig • Posted: 2023-05-22T13:50:19.765000+00:00
Original source

To be fair that camp is heavily scripted when ship arrives npc should move off boat...funny thing is when boat leaves they just despawn without running back to boat xD

rektbyfaith
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05-22-2023, 01:51 PM
#35
Archived author: Ddraig • Posted: 2023-05-22T13:51:47.514000+00:00
Original source

Also need to work on evoker i have all of that spawned including the phased versions
rektbyfaith
05-22-2023, 01:51 PM #35

Archived author: Ddraig • Posted: 2023-05-22T13:51:47.514000+00:00
Original source

Also need to work on evoker i have all of that spawned including the phased versions

rektbyfaith
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05-22-2023, 01:53 PM
#36
Archived author: ModoX • Posted: 2023-05-22T13:53:11.829000+00:00
Original source

one step at a time
rektbyfaith
05-22-2023, 01:53 PM #36

Archived author: ModoX • Posted: 2023-05-22T13:53:11.829000+00:00
Original source

one step at a time

rektbyfaith
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05-22-2023, 01:54 PM
#37
Archived author: Ddraig • Posted: 2023-05-22T13:54:51.323000+00:00
Original source

I had to edit a lot as dragon riding while sniffing is insane think I ended up sniffing half the damn zone
rektbyfaith
05-22-2023, 01:54 PM #37

Archived author: Ddraig • Posted: 2023-05-22T13:54:51.323000+00:00
Original source

I had to edit a lot as dragon riding while sniffing is insane think I ended up sniffing half the damn zone

rektbyfaith
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05-22-2023, 01:57 PM
#38
Archived author: Malcrom • Posted: 2023-05-22T13:57:39.557000+00:00
Original source

```cpp
void WaypointPathEnded(uint32 /*nodeId*/, uint32 /*pathId*/) override
{
Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID);

if (!player)
return;

player->KilledMonsterCredit(NPC_KILL_CREDIT); // MINOR HACK should be done when fight ends but phase change is tied to quest conditions.
player->CastSpell(player, SPELL_UPDATE_PHASE_SHIFT); // Here is where phase should change.
player->RemoveAura(_summonSpell);
}
```
rektbyfaith
05-22-2023, 01:57 PM #38

Archived author: Malcrom • Posted: 2023-05-22T13:57:39.557000+00:00
Original source

```cpp
void WaypointPathEnded(uint32 /*nodeId*/, uint32 /*pathId*/) override
{
Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID);

if (!player)
return;

player->KilledMonsterCredit(NPC_KILL_CREDIT); // MINOR HACK should be done when fight ends but phase change is tied to quest conditions.
player->CastSpell(player, SPELL_UPDATE_PHASE_SHIFT); // Here is where phase should change.
player->RemoveAura(_summonSpell);
}
```

rektbyfaith
Administrator
0
05-22-2023, 01:58 PM
#39
Archived author: Malcrom • Posted: 2023-05-22T13:58:01.937000+00:00
Original source

See the phase should change with a spell
rektbyfaith
05-22-2023, 01:58 PM #39

Archived author: Malcrom • Posted: 2023-05-22T13:58:01.937000+00:00
Original source

See the phase should change with a spell

rektbyfaith
Administrator
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05-22-2023, 02:00 PM
#40
Archived author: ModoX • Posted: 2023-05-22T14:00:05.847000+00:00
Original source

yeah we need custom magic for quests then
rektbyfaith
05-22-2023, 02:00 PM #40

Archived author: ModoX • Posted: 2023-05-22T14:00:05.847000+00:00
Original source

yeah we need custom magic for quests then

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