[DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee
[DiscordArchive] Ultimative approach would be implementing it in core. The only question remaining is - how do we kee
Archived author: ModoX • Posted: 2023-05-22T13:30:11.950000+00:00
Original source
Ultimative approach would be implementing it in core. The only question remaining is - how do we keep track of the personal spawn having reached his destination so we can readd related phase after relogging?
Archived author: ModoX • Posted: 2023-05-22T13:30:44.870000+00:00
Original source
I mean we need it for multiple stuff anyway
Archived author: Tea • Posted: 2023-05-22T13:30:50.704000+00:00
Original source
you dont
Archived author: Tea • Posted: 2023-05-22T13:31:39.007000+00:00
Original source
you just dont update the phaseshift on objective status change automatically for all quests (do it manually, blizz has a script action to do that)
Archived author: ModoX • Posted: 2023-05-22T13:32:03.782000+00:00
Original source
Ahhh
Archived author: Tea • Posted: 2023-05-22T13:33:05.749000+00:00
Original source
also they have this
Archived author: Tea • Posted: 2023-05-22T13:33:17.941000+00:00
Original source
```
public enum QuestObjectiveCompletionEffectType
{
public const QuestObjectiveCompletionEffectType EVENT = 0;
public const QuestObjectiveCompletionEffectType SPELL = 1;
public const QuestObjectiveCompletionEffectType CONVERSATION = 2;
public const QuestObjectiveCompletionEffectType UPDATE_PHASE_SHIFT = 3;
public const QuestObjectiveCompletionEffectType UPDATE_ZONE_AURAS = 4;
}
```
Archived author: ModoX • Posted: 2023-05-22T13:33:26.835000+00:00
Original source
UPDATE_PHASE_SHIFT
Archived author: ModoX • Posted: 2023-05-22T13:33:27.106000+00:00
Original source
oh lol
Archived author: ModoX • Posted: 2023-05-22T13:34:01.549000+00:00
Original source
effect not sniffable i assume?