[DiscordArchive] kek, gameobjects apparently can now have nameplates?
[DiscordArchive] kek, gameobjects apparently can now have nameplates?
Archived author: Tea • Posted: 2023-05-03T15:58:55.889000+00:00
Original source
kek, gameobjects apparently can now have nameplates?
Archived author: MaxtorCoder • Posted: 2023-05-03T16:08:48.005000+00:00
Original source
Ngl, still confused why it doesn't properly grab opcode count
Archived author: MaxtorCoder • Posted: 2023-05-03T16:08:49.612000+00:00
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<:wtf:265046305875820544>
Archived author: Fabian • Posted: 2023-05-03T17:00:02.878000+00:00
Original source
not sure what they send there. they even have the mirror stuff named with a _m. so they might support different data for mobile supported stuff
Archived author: Tea • Posted: 2023-05-03T17:01:51.042000+00:00
Original source
nope
Archived author: Tea • Posted: 2023-05-03T17:02:15.273000+00:00
Original source
JamMirrorActivePlayer_M also reads 228 invSlots, up from 217
Archived author: Tea • Posted: 2023-05-03T17:02:50.094000+00:00
Original source
its the Assembly-CSharp stuff that has outdated enum
Archived author: Fabian • Posted: 2023-05-03T17:04:00.326000+00:00
Original source
oh that one