[DiscordArchive] basically delay all events?
[DiscordArchive] basically delay all events?
Archived author: Tea • Posted: 2023-03-13T20:13:28.126000+00:00
Original source
im not even talking about eventmap
Archived author: Tea • Posted: 2023-03-13T20:13:42.282000+00:00
Original source
but rather "that gui thing blizz showed"
Archived author: Tea • Posted: 2023-03-13T20:13:57.338000+00:00
Original source
we know what it is, CreatureSpellData
Archived author: Tea • Posted: 2023-03-13T20:14:56.382000+00:00
Original source
spellid, availability (% chance to have this spell, rolled on spawn), priority, initialcdmin, initialcdmax, cdmin, cdmax (notice how sai also has those params?)
Archived author: Telegrill • Posted: 2023-03-13T20:15:14.284000+00:00
Original source
but im talking about what we can currently do with EventMap which basically nullifies the option to do so because we're forced to return the Execute while casting
Archived author: Telegrill • Posted: 2023-03-13T20:16:30.690000+00:00
Original source
and the only option available is using a different EventMap which executes and is on top of the unitstate return or TaskScheduler (and initially removing the validator)
Archived author: Tea • Posted: 2023-03-13T20:17:30.127000+00:00
Original source
yes, eventmap (or rather the loop you write in updateai) doesnt let you do that
Archived author: Telegrill • Posted: 2023-03-13T20:18:39.468000+00:00
Original source
i'm kinda buffled no one ever thought about adding a way of excluding the returning on the Execute depending on the EventId
Archived author: Telegrill • Posted: 2023-03-13T20:19:28.818000+00:00
Original source
like return if eventId equals a certain id
Archived author: Tea • Posted: 2023-03-13T20:19:48.336000+00:00
Original source
ah but you dont actually want to control that based on last ran event it but on the "future" id, which is the marker