[DiscordArchive] Did you reverse how it’s calculated or just dump it during runtime?
[DiscordArchive] Did you reverse how it’s calculated or just dump it during runtime?
Archived author: Deleted User • Posted: 2023-03-13T07:01:42.304000+00:00
Original source
Did you reverse how it’s calculated or just dump it during runtime?
Archived author: MaxtorCoder • Posted: 2023-03-13T07:02:39.853000+00:00
Original source
You can do both
Archived author: MaxtorCoder • Posted: 2023-03-13T07:02:56.997000+00:00
Original source
But most likely dumped from runtime.
Archived author: Telegrill • Posted: 2023-03-13T08:11:22.716000+00:00
Original source
static flags are npcId based, they’re set on a db2
Archived author: Telegrill • Posted: 2023-03-13T08:11:48.636000+00:00
Original source
and they set unitflags on a creature
Archived author: Telegrill • Posted: 2023-03-13T08:12:14.226000+00:00
Original source
unitflags, however, are set on a script or the db basically
Archived author: Telegrill • Posted: 2023-03-13T08:17:12.178000+00:00
Original source
there’s basically no difference, it’s just the first ones are handled in a previous stage of work and scripters shouldn’t really care for them, all we care for in the end is unitflags
Archived author: Telegrill • Posted: 2023-03-13T08:18:02.407000+00:00
Original source
shauren is currently working on them and handling a few here and there