[DiscordArchive] is it the write with the data or is it passed in the cmsg? does anyone know?
[DiscordArchive] is it the write with the data or is it passed in the cmsg? does anyone know?
Archived author: Tea • Posted: 2023-02-28T17:09:46.074000+00:00
Original source
garrison pr too
Archived author: MaxtorCoder • Posted: 2023-02-28T17:10:40.443000+00:00
Original source
```cs
[Parser(Opcode.SMSG_SPELL_EMPOWER_SET_STAGE)]
public static void HandleEmpowerSetStage(Packet packet)
{
packet.ReadPackedGuid128("CastGUID");
packet.ReadPackedGuid128("CasterGUID");
packet.ReadUInt32("StageId");
}
[Parser(Opcode.SMSG_SPELL_EMPOWER_UPDATE)]
public static void HandleEmpowerUpdate(Packet packet)
{
packet.ReadPackedGuid128("CastGUID");
packet.ReadPackedGuid128("CasterGUID");
packet.ReadInt32("TimeRemaining");
var stageCount = packet.ReadUInt32("RemainingStageCount");
packet.ResetBitReader();
packet.ReadBit("UnkBit");
for (int i = 0; i < stageCount; i++)
packet.ReadUInt32("Duration", "Stage", i);
}
[Parser(Opcode.CMSG_SPELL_EMPOWER_RELEASE)]
[Parser(Opcode.CMSG_SPELL_EMPOWER_RESTART)]
public static void HandleEmpowerRelease(Packet packet)
{
packet.ReadUInt32<SpellId>("SpellId");
}
[Parser(Opcode.SMSG_SPELL_EMPOWER_START)]
public static void HandleEmpowerStart(Packet packet)
{
packet.ReadPackedGuid128("CastGUID");
packet.ReadPackedGuid128("CasterGUID");
var playersCount = packet.ReadUInt32("TargetsCount");
packet.ReadInt32<SpellId>("SpellId");
V9_0_1_35707.Parsers.SpellHandler.ReadSpellCastVisual(packet, "Visual");
packet.ReadUInt32("Duration");
packet.ReadUInt32("FirstStageDuration");
packet.ReadUInt32("FinalStageDuration");
var stageCount = packet.ReadUInt32("StageCount");
for (var i = 0; i < playersCount; ++i)
packet.ReadPackedGuid128("Guid", "Targets", i);
for (var i = 0; i < stageCount; ++i)
packet.ReadUInt32("Duration", "Stage", i);
packet.ResetBitReader();
var hasInterruptImmunities = packet.ReadBit("HasInterruptImmunities");
var hasHealPrediction = packet.ReadBit("HasHealPrediction");
if (hasInterruptImmunities)
V6_0_2_19033.Parsers.SpellHandler.ReadSpellChannelStartInterruptImmunities(packet, "InterruptImmunities");
if (hasHealPrediction)
V6_0_2_19033.Parsers.SpellHandler.ReadSpellTargetedHealPrediction(packet, "HealPrediction");
}
```
Archived author: MaxtorCoder • Posted: 2023-02-28T17:11:01.450000+00:00
Original source
That should do
Archived author: ModoX • Posted: 2023-02-28T17:11:15.123000+00:00
Original source
Wpp pr when
Archived author: Pandaros • Posted: 2023-02-28T17:11:36.962000+00:00
Original source
thank you
Archived author: Pandaros • Posted: 2023-02-28T17:11:44.583000+00:00
Original source
I appreciate it
Archived author: MaxtorCoder • Posted: 2023-02-28T17:13:08.083000+00:00
Original source
On the phone so I cba rn
Archived author: MaxtorCoder • Posted: 2023-02-28T17:13:26.852000+00:00
Original source
And can’t use PC because changing GPU and am 1 cable short and don’t wanna fry my PSU
Archived author: M'Dic • Posted: 2023-02-28T17:15:10.798000+00:00
Original source
I remember back in the day everyone would have a gpu for atleast 6 years before upgrading. This was like the 90s though. Now u got things getting obsolete or wildly evolved in the matter of 2 years
Archived author: M'Dic • Posted: 2023-02-28T17:15:23.162000+00:00
Original source
Starting to feel like mac products. Lol