[DiscordArchive] In Unit.Spells, what is the difference in m_appliedAuras and m_ownedAuras?
[DiscordArchive] In Unit.Spells, what is the difference in m_appliedAuras and m_ownedAuras?
Archived author: Pandaros • Posted: 2023-02-08T13:23:30.631000+00:00
Original source
oh like check proc on the dummy aura
Archived author: ModoX • Posted: 2023-02-08T13:23:43.418000+00:00
Original source
Yep
Archived author: Pandaros • Posted: 2023-02-08T13:24:01.644000+00:00
Original source
is the proc called on spellcast?
Archived author: ModoX • Posted: 2023-02-08T13:24:05.109000+00:00
Original source
You can assign custom procflags via spell_proc table if required
Archived author: Pandaros • Posted: 2023-02-08T13:26:55.390000+00:00
Original source
Yeah there is a ton of proc flags on it alreay
![[Image: image.png?ex=690bf961&is=690aa7e1&hm=16f...de490494b&]](https://cdn.discordapp.com/attachments/376457124726702080/1072871157977587763/image.png?ex=690bf961&is=690aa7e1&hm=16f43575a276b89bb3790f354ed4c5ab4cf6e69ab4d0dcee575f81ede490494b&)
Archived author: Pandaros • Posted: 2023-02-08T13:26:57.116000+00:00
Original source
![[Image: image.png?ex=690bf961&is=690aa7e1&hm=16f...de490494b&]](https://cdn.discordapp.com/attachments/376457124726702080/1072871157977587763/image.png?ex=690bf961&is=690aa7e1&hm=16f43575a276b89bb3790f354ed4c5ab4cf6e69ab4d0dcee575f81ede490494b&)
Archived author: ModoX • Posted: 2023-02-08T13:27:20.345000+00:00
Original source
What i mean is you could use something along the spell success related procs and just do your magic within OnProc. In CheckProc you can filter out spells which shouldnt be copyable
Archived author: ModoX • Posted: 2023-02-08T13:27:30.990000+00:00
Original source
Yeah easy then
Archived author: ModoX • Posted: 2023-02-08T13:28:04.699000+00:00
Original source
No need for spell_proc entry then.. well for consuming it you could use it
Archived author: ModoX • Posted: 2023-02-08T13:28:14.823000+00:00
Original source
Do checks in CheckProc