[DiscordArchive] What should go in the @OGUID and @CGUID params in the generated world.sql after sniffing and parsing
[DiscordArchive] What should go in the @OGUID and @CGUID params in the generated world.sql after sniffing and parsing
Archived author: ogarvey • Posted: 2022-12-18T00:29:33.621000+00:00
Original source
What should go in the @OGUID and @CGUID params in the generated world.sql after sniffing and parsing?
Archived author: Naddley • Posted: 2022-12-18T00:31:11.912000+00:00
Original source
you set the SpawnID range for new spawns
Archived author: ogarvey • Posted: 2022-12-18T00:40:26.915000+00:00
Original source
Does that have to be something specific or just so long as the range it covers doesn't already exist in the gameobject table/s?
Archived author: ogarvey • Posted: 2022-12-18T00:56:06.277000+00:00
Original source
Just noticed the phaseId column in the world.sql doesn't seem to have valid data either, bunch of dash separated ints instead
Archived author: Cj • Posted: 2022-12-18T00:56:53.286000+00:00
Original source
yeah, its sort of annoying lol
Archived author: Naddley • Posted: 2022-12-18T01:08:19.639000+00:00
Original source
WPP just put every Phase into creature which is active on Player
Archived author: Naddley • Posted: 2022-12-18T01:08:40.190000+00:00
Original source
You need to figure out by hand which Phase is used for which NPC
Archived author: Psynaps • Posted: 2022-12-18T01:22:19.499000+00:00
Original source
i got it to work. Thank you <@200677690838220800> (and to all who work on this project)! wooot