[DiscordArchive] Oh...but how it can be completely stateless if we have the game account selection?
[DiscordArchive] Oh...but how it can be completely stateless if we have the game account selection?
Archived author: Luzifix • Posted: 2022-06-01T23:16:17.689000+00:00
Original source
Oh...but how it can be completely stateless if we have the game account selection?
Archived author: Tea • Posted: 2022-06-01T23:17:08.107000+00:00
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thats handled by protobuf protocol, that one keeps track of session
Archived author: Tea • Posted: 2022-06-01T23:17:28.029000+00:00
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only the rest part is stateless (but thats where authenticator is handled)
Archived author: Luzifix • Posted: 2022-06-01T23:17:57.814000+00:00
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Oh
Archived author: Fabian • Posted: 2022-06-01T23:18:47.882000+00:00
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reconnect token should be different then normal launcherlogin. the console also shows you when it expires
Archived author: Fabian • Posted: 2022-06-01T23:18:52.903000+00:00
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I dont think its exactly the same
Archived author: Luzifix • Posted: 2022-06-01T23:19:55.328000+00:00
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Do you know where the reconnect token is stored?
Archived author: Luzifix • Posted: 2022-06-01T23:20:17.280000+00:00
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Is it somewhere in the Registry or its something in the memory?
Archived author: Fabian • Posted: 2022-06-01T23:23:14.910000+00:00
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should be in memory since a client restart wont result in a reconnect but in a new connection
Archived author: Luzifix • Posted: 2022-06-01T23:24:17.153000+00:00
Original source
Then it is something what come from the server or how the client get this reconnect token?