Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Do you guys always extract maps, etc... after each build compile or is it useless ?

[DiscordArchive] Do you guys always extract maps, etc... after each build compile or is it useless ?

[DiscordArchive] Do you guys always extract maps, etc... after each build compile or is it useless ?

rektbyfaith
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0
11-10-2021, 07:40 AM
#1
Archived author: Deleted User • Posted: 2021-11-10T07:40:41.177000+00:00
Original source

Do you guys always extract maps, etc... after each build compile or is it useless ?
rektbyfaith
11-10-2021, 07:40 AM #1

Archived author: Deleted User • Posted: 2021-11-10T07:40:41.177000+00:00
Original source

Do you guys always extract maps, etc... after each build compile or is it useless ?

rektbyfaith
Administrator
0
11-10-2021, 07:52 AM
#2
Archived author: Naddley • Posted: 2021-11-10T07:52:01.042000+00:00
Original source

Useless^^
rektbyfaith
11-10-2021, 07:52 AM #2

Archived author: Naddley • Posted: 2021-11-10T07:52:01.042000+00:00
Original source

Useless^^

rektbyfaith
Administrator
0
11-10-2021, 07:52 AM
#3
Archived author: Jinnai • Posted: 2021-11-10T07:52:22.585000+00:00
Original source

ideally the worldserver will tell you if your maps are outdated
rektbyfaith
11-10-2021, 07:52 AM #3

Archived author: Jinnai • Posted: 2021-11-10T07:52:22.585000+00:00
Original source

ideally the worldserver will tell you if your maps are outdated

rektbyfaith
Administrator
0
11-10-2021, 07:53 AM
#4
Archived author: Deleted User • Posted: 2021-11-10T07:53:34.838000+00:00
Original source

we have to be quick when reading worlserver start
rektbyfaith
11-10-2021, 07:53 AM #4

Archived author: Deleted User • Posted: 2021-11-10T07:53:34.838000+00:00
Original source

we have to be quick when reading worlserver start

rektbyfaith
Administrator
0
11-10-2021, 07:53 AM
#5
Archived author: Jinnai • Posted: 2021-11-10T07:53:56.974000+00:00
Original source

server.log
rektbyfaith
11-10-2021, 07:53 AM #5

Archived author: Jinnai • Posted: 2021-11-10T07:53:56.974000+00:00
Original source

server.log

rektbyfaith
Administrator
0
11-10-2021, 07:55 AM
#6
Archived author: Naddley • Posted: 2021-11-10T07:55:41.845000+00:00
Original source

Mostly you need to update maps if something Code related get changed or Blizzard adds some new landscape thats mostly new zones in bigger patches
rektbyfaith
11-10-2021, 07:55 AM #6

Archived author: Naddley • Posted: 2021-11-10T07:55:41.845000+00:00
Original source

Mostly you need to update maps if something Code related get changed or Blizzard adds some new landscape thats mostly new zones in bigger patches

rektbyfaith
Administrator
0
11-10-2021, 07:57 AM
#7
Archived author: Deleted User • Posted: 2021-11-10T07:57:35.954000+00:00
Original source

I got it, many thanks for confirmation both
rektbyfaith
11-10-2021, 07:57 AM #7

Archived author: Deleted User • Posted: 2021-11-10T07:57:35.954000+00:00
Original source

I got it, many thanks for confirmation both

rektbyfaith
Administrator
0
11-10-2021, 07:58 AM
#8
Archived author: Deleted User • Posted: 2021-11-10T07:58:18.495000+00:00
Original source

on server log, i can see some spell errors, am i doing somethong wrong or is it normal behavior ?
rektbyfaith
11-10-2021, 07:58 AM #8

Archived author: Deleted User • Posted: 2021-11-10T07:58:18.495000+00:00
Original source

on server log, i can see some spell errors, am i doing somethong wrong or is it normal behavior ?

rektbyfaith
Administrator
0
11-10-2021, 07:58 AM
#9
Archived author: Deleted User • Posted: 2021-11-10T07:58:20.792000+00:00
Original source

Spell `100784` did not pass Validate() function of script `spell_gen_trigger_exclude_caster_aura_spell` - script will be not added to the spell
_SpellScript::ValidateSpellInfo: Spell 86315 does not exist.
rektbyfaith
11-10-2021, 07:58 AM #9

Archived author: Deleted User • Posted: 2021-11-10T07:58:20.792000+00:00
Original source

Spell `100784` did not pass Validate() function of script `spell_gen_trigger_exclude_caster_aura_spell` - script will be not added to the spell
_SpellScript::ValidateSpellInfo: Spell 86315 does not exist.

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