[DiscordArchive] About this i'm guessing i'd have to recompile the core after making that change, right?
[DiscordArchive] About this i'm guessing i'd have to recompile the core after making that change, right?
Archived author: Natz • Posted: 2021-07-11T17:30:33.296000+00:00
Original source
About this i'm guessing i'd have to recompile the core after making that change, right?
Archived author: subsix • Posted: 2021-07-11T17:30:55.474000+00:00
Original source
Yes
Archived author: Natz • Posted: 2021-07-11T17:31:37.570000+00:00
Original source
Dope, well, i'll backup the current version and see how it goes, thanks for the help ✌️
Archived author: subsix • Posted: 2021-07-11T17:33:27.800000+00:00
Original source
You're most likely going to have error compiling, those changes are 5 years old. Also if it will compile, there's no guarantee that this fixes the issue
Archived author: Natz • Posted: 2021-07-11T17:42:26.007000+00:00
Original source
Probably, but well, it's better to try it than just not use it, i do like tinkering with stuff and see if i can fix or at least understand it by context (thats how i've been fixing a few quests in the mysql)
Archived author: Natz • Posted: 2021-07-11T18:00:34.874000+00:00
Original source
Yeah, no, errors compiling, doubt it will work
Archived author: Natz • Posted: 2021-07-11T18:11:20.132000+00:00
Original source
This is just me brainstorming, cause i dont really know how it works, but is it a possibility to make a script that checks if the player is under the map and teleport them above it? The server is just for me and maybe a few friends so i doubt it would be that heavy resource wise
Archived author: M'Dic • Posted: 2021-07-11T18:35:01.341000+00:00
Original source
I had to make corrections with the way the map calculations were handled on my haxficks end