[DiscordArchive] well at least the ship is solid right?
[DiscordArchive] well at least the ship is solid right?
Archived author: Darking • Posted: 2021-04-17T17:02:05.928000+00:00
Original source
need do blizzlike
Archived author: ZaDarkSide • Posted: 2021-04-17T17:02:31.874000+00:00
Original source
well if you manage to make it blizzlike let us know how you did it
Archived author: ZaDarkSide • Posted: 2021-04-17T17:02:49.502000+00:00
Original source
for now i used type 43 "hack"
Archived author: MaxtorCoder • Posted: 2021-04-17T17:22:14.309000+00:00
Original source
Just sniff it <:Kapp:715875571523125279>
Archived author: MaxtorCoder • Posted: 2021-04-17T17:36:17.648000+00:00
Original source
Well, sniff says Type 15
Archived author: ZaDarkSide • Posted: 2021-04-17T17:36:48.904000+00:00
Original source
yeah but you need to modify stuff in core to make it work with 15, i used 43 instead less work
Archived author: ZaDarkSide • Posted: 2021-04-17T17:37:03.280000+00:00
Original source
i'm lazy
Archived author: MaxtorCoder • Posted: 2021-04-17T17:39:17.758000+00:00
Original source
```
[38] UpdateType: CreateObject1
[38] ObjectGuid: TypeName: Transport; Full: 0x1806B08000000000000181EC65240001; Counter: 6850 Low: 6850
[38] ObjectType: 8 (GameObject)
[38] NoBirthAnim: False
[38] EnablePortals: False
[38] PlayHoverAnim: False
[38] HasMovementUpdate: False
[38] HasMovementTransport: False
[38] Stationary: True
[38] HasCombatVictim: False
[38] HasServerTime: True
[38] HasVehicleCreate: False
[38] HasAnimKitCreate: False
[38] HasRotation: True
[38] HasAreaTrigger: False
[38] HasGameObject: False
[38] HasSmoothPhasing: False
[38] ThisIsYou: False
[38] SceneObjCreate: False
[38] HasPlayerCreateData: False
[38] HasStaticConversation: False
[38] PauseTimesCount: 0
[38] StationaryPosition: X: 0 Y: 0 Z: 0
[38] StationaryOrientation: 4.765091
[38] ServerTime: 3772692877
[38] GameObjectRotation: X: 0 Y: 0 Z: -0.6882305 W: 0.72549206
[38] FieldFlags: 0 (None)
[38] (ObjectData) EntryID: 333479 (333479)
[38] (ObjectData) DynamicFlags: 2890727424
[38] (ObjectData) Scale: 1
[38] (GameObjectData) DisplayID: 61205
[38] (GameObjectData) SpellVisualID: 0
[38] (GameObjectData) StateSpellVisualID: 0
[38] (GameObjectData) SpawnTrackingStateAnimID: 1500
[38] (GameObjectData) SpawnTrackingStateAnimKitID: 0
[38] (GameObjectData) StateWorldEffectsQuestObjectiveID: 0
[38] (GameObjectData) CreatedBy: Full: 0x0
[38] (GameObjectData) GuildGUID: Full: 0x0
[38] (GameObjectData) Flags: 1048616 (GO_FLAG_TRANSPORT, GO_FLAG_NODESPAWN, GO_FLAG_MAP_OBJECT)
[38] (GameObjectData) ParentRotation: X: 0 Y: 0 Z: 0 W: 1
[38] (GameObjectData) FactionTemplate: 0
[38] (GameObjectData) State: 1 (GO_STATE_READY)
[38] (GameObjectData) TypeID: 15 (GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT)
[38] (GameObjectData) PercentHealth: 255
[38] (GameObjectData) ArtKit: 0
[38] (GameObjectData) CustomParam: 0
[38] (GameObjectData) Level: 1104524
[38] (GameObjectData) AnimGroupInstance: 0```
Archived author: ZaDarkSide • Posted: 2021-04-17T17:43:22.104000+00:00
Original source
i like the level field parsing `Level: 1104524`
Archived author: ZaDarkSide • Posted: 2021-04-17T17:44:23.357000+00:00
Original source
WPP kinda needs more work