[Archive] [WIP] Death Knight
[Archive] [WIP] Death Knight
Quote:Ok, here it is, the MPQ file, and the WoWModelViewer equipment file
(so you know what to spawn in game to see the armor)
The file includes
-human death knight texture change for the lightest shade of human skin, both male and female
- A file you can load into WoWModelViewer to see what equipment from the retail game I changed. If you play retail, odds are you will not have all the armor in your bag...esp the Dreadnaught Shoulders, or the Belt of Might.
If you are on a private server, well, you can spawn them all to your heart's content...the armor is a mix of all the different types, so you'll have to use a warrior character to wear it.
I WILL be making custom SQL executables for the items soon, so that they will be 'new' items for use on your private servers. ETA: unknown atm.
Here are the screenshots:
NOTE:
there are a couple small problems
1. the kneecaps need some retexturing...for some reason there's just black space (grr)
2. The male naked texture looks like this (I have no clue why it works this way, but as long as you cover up the skin, you cannot tell)
3. I did not include a hair re-color.
The transparent pixels in the scalp of the hair applied all over the face when changing the hair color in the creation screen...making the face a funny blue color. I will rework the hair (just a matter of making the pixels transparent again and not...blue) and release them in their own patch. ETA: not sure. I'm pretty burnt from changing and renaming all those ****ing faces.
HOPE YOU ENJOY THE TEXTURE!
Peace
shit, almost forgot
FILE DOWNLOAD (filebeam)
Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source
Quote:Ok, here it is, the MPQ file, and the WoWModelViewer equipment file
(so you know what to spawn in game to see the armor)
The file includes
-human death knight texture change for the lightest shade of human skin, both male and female
- A file you can load into WoWModelViewer to see what equipment from the retail game I changed. If you play retail, odds are you will not have all the armor in your bag...esp the Dreadnaught Shoulders, or the Belt of Might.
If you are on a private server, well, you can spawn them all to your heart's content...the armor is a mix of all the different types, so you'll have to use a warrior character to wear it.
I WILL be making custom SQL executables for the items soon, so that they will be 'new' items for use on your private servers. ETA: unknown atm.
Here are the screenshots:
NOTE:
there are a couple small problems
1. the kneecaps need some retexturing...for some reason there's just black space (grr)
2. The male naked texture looks like this (I have no clue why it works this way, but as long as you cover up the skin, you cannot tell)
3. I did not include a hair re-color.
The transparent pixels in the scalp of the hair applied all over the face when changing the hair color in the creation screen...making the face a funny blue color. I will rework the hair (just a matter of making the pixels transparent again and not...blue) and release them in their own patch. ETA: not sure. I'm pretty burnt from changing and renaming all those ****ing faces.
HOPE YOU ENJOY THE TEXTURE!
Peace
shit, almost forgot
FILE DOWNLOAD (filebeam)
Quote: My apologies for not naming your edit specifically :-p your name escaped me while I was typing, heh heh.
Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source
Quote: My apologies for not naming your edit specifically :-p your name escaped me while I was typing, heh heh.
Quote: Looking forward to it!
Archived author: Ergoim • Posted: 2025-11-04T12:04:30.978272
Original source
Quote: Looking forward to it!
Quote: Update #1
Well, done finally digging through almost all the MPQ archives in the data folder...good god, finding the bits n pieces of armor in a pain in the ass...
don't tell me there's easy ways, or I'll stab your face with my...monitor.6):
So I've got 25 BLP files to work with in all.....:yuck:
Bring on the photoshooooop!
I'm keeping a close watch on the following picture for reference since a) it's sweet and b) there's really nothing good beyond the shoulders in the WoW:WotLT trailer....
That's all for the moment...cheers.
Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source
Quote: Update #1
Well, done finally digging through almost all the MPQ archives in the data folder...good god, finding the bits n pieces of armor in a pain in the ass...
don't tell me there's easy ways, or I'll stab your face with my...monitor.6):
So I've got 25 BLP files to work with in all.....:yuck:
Bring on the photoshooooop!
I'm keeping a close watch on the following picture for reference since a) it's sweet and b) there's really nothing good beyond the shoulders in the WoW:WotLT trailer....
That's all for the moment...cheers.
Quote: In case you're wondering, the shoulders in the trailer are retextured t4 hunter shoulders.
Archived author: Grymskvll • Posted: 2025-11-04T12:04:30.978272
Original source
Quote: In case you're wondering, the shoulders in the trailer are retextured t4 hunter shoulders.
Quote: I wasn't wondering, but thank you anyways
In fact, I might not even use them...I might just get nitty gritty with the dreadnaught shoulders, for two reasons...
One, they're not as huge and bulky, and I'm not trying to 'exactly' copy what's in the trailer...
Two, the hunter shoulders give off a green smoke, and the dreadnaught give off a blue....I'm thinking of sticking with blue since it will complement the rest of what I have planned for the armor
Hello, photoshop (see if you can spot the unused, but really sweet-ass skull shoulder texture...)
Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source
Quote: I wasn't wondering, but thank you anyways
In fact, I might not even use them...I might just get nitty gritty with the dreadnaught shoulders, for two reasons...
One, they're not as huge and bulky, and I'm not trying to 'exactly' copy what's in the trailer...
Two, the hunter shoulders give off a green smoke, and the dreadnaught give off a blue....I'm thinking of sticking with blue since it will complement the rest of what I have planned for the armor
Hello, photoshop (see if you can spot the unused, but really sweet-ass skull shoulder texture...)
Quote: Well, I'm happy with how the shoulders shaped up. I decided to not 'copy' what I saw in the Wrath of the Lich King trailer...because well, after thinking about it, that shit will be available to the database eventually anyways...why not go my own way?
So I'm focusing more on making the armor something that attatches to a person, and binds to them, so it's going to be some armor recolors yeah, but also very skeletal, symbiotic, and not as dark as the 'all black, bits of blue' that the trailer seemed to hint at.
So here's the shoulders and the facemask, I'm still toying with the mask, I wanted it to give the effect of something alien that attatched to the knight...well blah blah blah, I could go on forever....here's the pics...
There you go ladies and gents...more to come. stay tuned. Thanks for checkin out the thread, if you doI appreciate any and all comments...
unless..."dude you just recolored (this) or (that)" or "that doesnt look like the trailer"
Those comments, I couldnt give a rat's ass about...I'm doing this for fun, it'll be the 3rd or 4th thing I've reskinned...ever...so...love it or hate it, it's here.
Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source
Quote: Well, I'm happy with how the shoulders shaped up. I decided to not 'copy' what I saw in the Wrath of the Lich King trailer...because well, after thinking about it, that shit will be available to the database eventually anyways...why not go my own way?
So I'm focusing more on making the armor something that attatches to a person, and binds to them, so it's going to be some armor recolors yeah, but also very skeletal, symbiotic, and not as dark as the 'all black, bits of blue' that the trailer seemed to hint at.
So here's the shoulders and the facemask, I'm still toying with the mask, I wanted it to give the effect of something alien that attatched to the knight...well blah blah blah, I could go on forever....here's the pics...
There you go ladies and gents...more to come. stay tuned. Thanks for checkin out the thread, if you doI appreciate any and all comments...
unless..."dude you just recolored (this) or (that)" or "that doesnt look like the trailer"
Those comments, I couldnt give a rat's ass about...I'm doing this for fun, it'll be the 3rd or 4th thing I've reskinned...ever...so...love it or hate it, it's here.
Quote: Looks great so far man, best of luck with the rest of your work. Like what you've done to the shoulders.. looks more... evil too me.
Archived author: Aelus • Posted: 2025-11-04T12:04:30.978272
Original source
Quote: Looks great so far man, best of luck with the rest of your work. Like what you've done to the shoulders.. looks more... evil too me.
Quote: you should use the warrior t3 as ref it looks pretty simular
Archived author: shadowfox47 • Posted: 2025-11-04T12:04:30.978272
Original source
Quote: you should use the warrior t3 as ref it looks pretty simular
Quote: Dreadmist (warlock t0) has some skull-ish and evil looking textures too.
Archived author: Grymskvll • Posted: 2025-11-04T12:04:30.978272
Original source
Quote: Dreadmist (warlock t0) has some skull-ish and evil looking textures too.