Forums WoW Modding Discussion Modeling [Archive] [WIP] Death Knight

[Archive] [WIP] Death Knight

[Archive] [WIP] Death Knight

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rektbyfaith
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11-04-2025, 11:04 AM
#11
Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: Thanks for the input dodge/grymsvll [Image: smile.png]

Actually, I amy using a version of a belt that has skulls around it, and Grym, that's a really good point about the Dreadmist, as it does have alot of skull-ish looking pieces, and the shoulders are actually really great because they fit pretty closely with the concept art pictured above in the thread.

But also on the dreadmist set the skull portions become very stretched at parts, making the skulls somewhat fuzzy, which I'm not a huge fan of. But I think I'll probably skin up some shoulders and include them in the final MPQ also, just because they do match very closely with the concept art [Image: smile.png]

again, thanks for the feedback!
rektbyfaith
11-04-2025, 11:04 AM #11

Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: Thanks for the input dodge/grymsvll [Image: smile.png]

Actually, I amy using a version of a belt that has skulls around it, and Grym, that's a really good point about the Dreadmist, as it does have alot of skull-ish looking pieces, and the shoulders are actually really great because they fit pretty closely with the concept art pictured above in the thread.

But also on the dreadmist set the skull portions become very stretched at parts, making the skulls somewhat fuzzy, which I'm not a huge fan of. But I think I'll probably skin up some shoulders and include them in the final MPQ also, just because they do match very closely with the concept art [Image: smile.png]

again, thanks for the feedback!

rektbyfaith
Administrator
0
11-04-2025, 11:04 AM
#12
Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: Update:

Will be finished soon, just need to do the shield, and well, remember all my little file trees for importing >:X

I think you guys will like the shield. it's odd, but it's the most exciting/interesting part, I think. Tongue
rektbyfaith
11-04-2025, 11:04 AM #12

Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: Update:

Will be finished soon, just need to do the shield, and well, remember all my little file trees for importing >:X

I think you guys will like the shield. it's odd, but it's the most exciting/interesting part, I think. Tongue

rektbyfaith
Administrator
0
11-04-2025, 11:04 AM
#13
Archived author: deface • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: Looks sweet, if i were to suggest something, maybe make the teeth of the bottom of the shoulders come out? or add teeth to the bottom?
rektbyfaith
11-04-2025, 11:04 AM #13

Archived author: deface • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: Looks sweet, if i were to suggest something, maybe make the teeth of the bottom of the shoulders come out? or add teeth to the bottom?

rektbyfaith
Administrator
0
11-04-2025, 11:04 AM
#14
Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: First, to Deface...that's a nice suggestion, but to make teeth 'come out' would mean basically changing the original model, which isn't possible as far as I know. And then you would have to worry about how the texture maps itself onto the changed model afterwards, etc etc etc. So, while a good idea, not something that can be done. [Image: frown.gif]

Ok, well I need to redo the belt, and change the arm textures, but all in all, I am considering it pretty much done, mainly because I'm tired of working on it. I think it came out nicely, and here's some screenshots...

[Image: 1095781922_15e7ca3b73.jpg]

[Image: 1095782122_47d929fdb3.jpg]

[Image: 1095781698_083604d24b.jpg]

[Image: 1094922291_2936b3b9ca.jpg]

Might also work the boots a little, now that I'm looking at em...

Cheers.
rektbyfaith
11-04-2025, 11:04 AM #14

Archived author: Squirr3l • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: First, to Deface...that's a nice suggestion, but to make teeth 'come out' would mean basically changing the original model, which isn't possible as far as I know. And then you would have to worry about how the texture maps itself onto the changed model afterwards, etc etc etc. So, while a good idea, not something that can be done. [Image: frown.gif]

Ok, well I need to redo the belt, and change the arm textures, but all in all, I am considering it pretty much done, mainly because I'm tired of working on it. I think it came out nicely, and here's some screenshots...

[Image: 1095781922_15e7ca3b73.jpg]

[Image: 1095782122_47d929fdb3.jpg]

[Image: 1095781698_083604d24b.jpg]

[Image: 1094922291_2936b3b9ca.jpg]

Might also work the boots a little, now that I'm looking at em...

Cheers.

rektbyfaith
Administrator
0
11-04-2025, 11:04 AM
#15
Archived author: deface • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: it looks great
rektbyfaith
11-04-2025, 11:04 AM #15

Archived author: deface • Posted: 2025-11-04T12:04:30.978272
Original source

Quote: it looks great

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