Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] All right, for charactershandlers.cpp, I just need to put this on the last line?

[DiscordArchive] All right, for charactershandlers.cpp, I just need to put this on the last line?

[DiscordArchive] All right, for charactershandlers.cpp, I just need to put this on the last line?

rektbyfaith
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11-28-2020, 08:39 AM
#1
Archived author: Nano • Posted: 2020-11-28T08:39:46.578000+00:00
Original source

All right, for charactershandlers.cpp, I just need to put this on the last line?
rektbyfaith
11-28-2020, 08:39 AM #1

Archived author: Nano • Posted: 2020-11-28T08:39:46.578000+00:00
Original source

All right, for charactershandlers.cpp, I just need to put this on the last line?

rektbyfaith
Administrator
0
11-28-2020, 08:40 AM
#2
Archived author: Harbynger • Posted: 2020-11-28T08:40:09.247000+00:00
Original source

You need to disable the achievement and expansion check. The patch just always sets them to be present
rektbyfaith
11-28-2020, 08:40 AM #2

Archived author: Harbynger • Posted: 2020-11-28T08:40:09.247000+00:00
Original source

You need to disable the achievement and expansion check. The patch just always sets them to be present

rektbyfaith
Administrator
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11-28-2020, 08:40 AM
#3
Archived author: Harbynger • Posted: 2020-11-28T08:40:32.772000+00:00
Original source

- raceUnlock.HasExpansion = GetAccountExpansion() >= requirement.second.Expansion;
+ raceUnlock.HasExpansion = 1;
+ raceUnlock.HasAchievement = 1;
rektbyfaith
11-28-2020, 08:40 AM #3

Archived author: Harbynger • Posted: 2020-11-28T08:40:32.772000+00:00
Original source

- raceUnlock.HasExpansion = GetAccountExpansion() >= requirement.second.Expansion;
+ raceUnlock.HasExpansion = 1;
+ raceUnlock.HasAchievement = 1;

rektbyfaith
Administrator
0
11-28-2020, 08:40 AM
#4
Archived author: Harbynger • Posted: 2020-11-28T08:40:45.400000+00:00
Original source

So the first line needs to be replaced with the next 2
rektbyfaith
11-28-2020, 08:40 AM #4

Archived author: Harbynger • Posted: 2020-11-28T08:40:45.400000+00:00
Original source

So the first line needs to be replaced with the next 2

rektbyfaith
Administrator
0
11-28-2020, 08:40 AM
#5
Archived author: Harbynger • Posted: 2020-11-28T08:40:53.318000+00:00
Original source

(sans the plus and minus, obviously)
rektbyfaith
11-28-2020, 08:40 AM #5

Archived author: Harbynger • Posted: 2020-11-28T08:40:53.318000+00:00
Original source

(sans the plus and minus, obviously)

rektbyfaith
Administrator
0
11-28-2020, 08:42 AM
#6
Archived author: Nano • Posted: 2020-11-28T08:42:52.998000+00:00
Original source

```
WorldPackets::Character::EnumCharactersResult::RaceUnlock raceUnlock;
raceUnlock.RaceID = requirement.first;
raceUnlock.HasExpansion = GetAccountExpansion() >= requirement.second.Expansion;
raceUnlock.HasExpansion = 1;
raceUnlock.HasAchievement = 1;
charEnum.RaceUnlockData.push_back(raceUnlock);
```
rektbyfaith
11-28-2020, 08:42 AM #6

Archived author: Nano • Posted: 2020-11-28T08:42:52.998000+00:00
Original source

```
WorldPackets::Character::EnumCharactersResult::RaceUnlock raceUnlock;
raceUnlock.RaceID = requirement.first;
raceUnlock.HasExpansion = GetAccountExpansion() >= requirement.second.Expansion;
raceUnlock.HasExpansion = 1;
raceUnlock.HasAchievement = 1;
charEnum.RaceUnlockData.push_back(raceUnlock);
```

rektbyfaith
Administrator
0
11-28-2020, 08:43 AM
#7
Archived author: Nano • Posted: 2020-11-28T08:43:07.243000+00:00
Original source

Here, I added what you gave me
rektbyfaith
11-28-2020, 08:43 AM #7

Archived author: Nano • Posted: 2020-11-28T08:43:07.243000+00:00
Original source

Here, I added what you gave me

rektbyfaith
Administrator
0
11-28-2020, 08:44 AM
#8
Archived author: Harbynger • Posted: 2020-11-28T08:44:03.683000+00:00
Original source

So you should be able to recompile it and if the database entries already exist, you should be able to make allied races
rektbyfaith
11-28-2020, 08:44 AM #8

Archived author: Harbynger • Posted: 2020-11-28T08:44:03.683000+00:00
Original source

So you should be able to recompile it and if the database entries already exist, you should be able to make allied races

rektbyfaith
Administrator
0
11-28-2020, 08:50 AM
#9
Archived author: MaxtorCoder • Posted: 2020-11-28T08:50:43.638000+00:00
Original source

Just but true everywhere
rektbyfaith
11-28-2020, 08:50 AM #9

Archived author: MaxtorCoder • Posted: 2020-11-28T08:50:43.638000+00:00
Original source

Just but true everywhere

rektbyfaith
Administrator
0
11-28-2020, 09:13 AM
#10
Archived author: Nano • Posted: 2020-11-28T09:13:35.576000+00:00
Original source

It worked great, thank you very much!
rektbyfaith
11-28-2020, 09:13 AM #10

Archived author: Nano • Posted: 2020-11-28T09:13:35.576000+00:00
Original source

It worked great, thank you very much!

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