Forums WoW Modding Discussion Modeling [Archive] [Model Edit Fix] Official Model Edit Fix Thread

[Archive] [Model Edit Fix] Official Model Edit Fix Thread

[Archive] [Model Edit Fix] Official Model Edit Fix Thread

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rektbyfaith
Administrator
0
11-04-2025, 11:04 AM
#11
Archived author: Cypher • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: Originally Posted by Samwise
[Image: lastpost-right.svg]

This 'static pointer' your speak of. Is it difficult to obtain? I'm not saying you did anything wrong, hell I love you guys for making the MEF. I'm just saying I like to be self reliant.

Not hard to find at all. Just look for the code segment that loads the MPQ files, after that you should see a code to a function inside there close the the piece of code that checks MPQ signatures, that piece of code is static. Follow the jump (the location the jump leads to changes per patch), inside there is a segment of code that compares an offset to 0, the offset changes per patch, grab that offset from the code segment and set that offset to 1 on runtime to enable model editing.
rektbyfaith
11-04-2025, 11:04 AM #11

Archived author: Cypher • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: Originally Posted by Samwise
[Image: lastpost-right.svg]

This 'static pointer' your speak of. Is it difficult to obtain? I'm not saying you did anything wrong, hell I love you guys for making the MEF. I'm just saying I like to be self reliant.

Not hard to find at all. Just look for the code segment that loads the MPQ files, after that you should see a code to a function inside there close the the piece of code that checks MPQ signatures, that piece of code is static. Follow the jump (the location the jump leads to changes per patch), inside there is a segment of code that compares an offset to 0, the offset changes per patch, grab that offset from the code segment and set that offset to 1 on runtime to enable model editing.

rektbyfaith
Administrator
0
11-04-2025, 11:04 AM
#12
Archived author: Cashasty • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: I have edited my MPQ files (Gladiator Dagger) into something another, it works.

But when im running WoW through this program my Merc. Gladiator items have "?" icon and they dont appear on my character. wtf ?
rektbyfaith
11-04-2025, 11:04 AM #12

Archived author: Cashasty • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: I have edited my MPQ files (Gladiator Dagger) into something another, it works.

But when im running WoW through this program my Merc. Gladiator items have "?" icon and they dont appear on my character. wtf ?

rektbyfaith
Administrator
0
11-04-2025, 11:04 AM
#13
Archived author: Elites360 • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: Thanks for this Chaz. +Rep
rektbyfaith
11-04-2025, 11:04 AM #13

Archived author: Elites360 • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: Thanks for this Chaz. +Rep

rektbyfaith
Administrator
0
11-04-2025, 11:04 AM
#14
Archived author: Samwise • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: Originally Posted by Chazwazza
[Image: lastpost-right.svg]

Not hard to find at all. Just look for the code segment that loads the MPQ files, after that you should see a code to a function inside there close the the piece of code that checks MPQ signatures, that piece of code is static. Follow the jump (the location the jump leads to changes per patch), inside there is a segment of code that compares an offset to 0, the offset changes per patch, grab that offset from the code segment and set that offset to 1 on runtime to enable model editing.

Sweet! Thank you so much!
rektbyfaith
11-04-2025, 11:04 AM #14

Archived author: Samwise • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: Originally Posted by Chazwazza
[Image: lastpost-right.svg]

Not hard to find at all. Just look for the code segment that loads the MPQ files, after that you should see a code to a function inside there close the the piece of code that checks MPQ signatures, that piece of code is static. Follow the jump (the location the jump leads to changes per patch), inside there is a segment of code that compares an offset to 0, the offset changes per patch, grab that offset from the code segment and set that offset to 1 on runtime to enable model editing.

Sweet! Thank you so much!

rektbyfaith
Administrator
0
11-04-2025, 11:04 AM
#15
Archived author: Ryuk • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: was about time, i mean peeps used to tell us experimenting on the ptrs, "LOL WTFX l2R furomz ey're stikeid! "
rektbyfaith
11-04-2025, 11:04 AM #15

Archived author: Ryuk • Posted: 2025-11-04T12:04:19.802861
Original source

Quote: was about time, i mean peeps used to tell us experimenting on the ptrs, "LOL WTFX l2R furomz ey're stikeid! "

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