[DiscordArchive] I got a weird issue. The Cenarion Hold infantry NPCs are flagged to be guards, but aren't attacking
[DiscordArchive] I got a weird issue. The Cenarion Hold infantry NPCs are flagged to be guards, but aren't attacking
![[Image: image.png?ex=690bfd40&is=690aabc0&hm=6c7...ef3046dcc&]](https://cdn.discordapp.com/attachments/870722120458600528/1388333951772266547/image.png?ex=690bfd40&is=690aabc0&hm=6c7eba900314aa9a379209db9e4fc77aa034488409b28585ae6b185ef3046dcc&)
Archived author: Snowcraft • Posted: 2025-06-28T01:43:28.205000+00:00
Original source
I got a weird issue. The Cenarion Hold infantry NPCs are flagged to be guards, but aren't attacking enemies that get too close. What might cause them to not attack the Silithid?
![[Image: image.png?ex=690bfd40&is=690aabc0&hm=6c7...ef3046dcc&]](https://cdn.discordapp.com/attachments/870722120458600528/1388333951772266547/image.png?ex=690bfd40&is=690aabc0&hm=6c7eba900314aa9a379209db9e4fc77aa034488409b28585ae6b185ef3046dcc&)
Archived author: Bench • Posted: 2025-06-28T02:08:30.725000+00:00
Original source
Faction probably
Archived author: Snowcraft • Posted: 2025-06-28T02:10:20.763000+00:00
Original source
They are part of a custom faction... That might be it.
Archived author: Snowcraft • Posted: 2025-06-28T02:16:09.343000+00:00
Original source
Well, adding the Silithid faction to the enemies of the Cenarion Hold Infantry faction didn't fix it.
![[Image: image.png?ex=690c051f&is=690ab39f&hm=dcc...3d9ac1f31&]](https://cdn.discordapp.com/attachments/870722120458600528/1388342405350162482/image.png?ex=690c051f&is=690ab39f&hm=dcca6c1130f4ae0b68b0e1bb27e8d8d87d6d9a7968a8ebe8da7a94b3d9ac1f31&)
Archived author: Snowcraft • Posted: 2025-06-28T02:17:03.659000+00:00
Original source
Oh. That'd be why.
![[Image: image.png?ex=690c051f&is=690ab39f&hm=dcc...3d9ac1f31&]](https://cdn.discordapp.com/attachments/870722120458600528/1388342405350162482/image.png?ex=690c051f&is=690ab39f&hm=dcca6c1130f4ae0b68b0e1bb27e8d8d87d6d9a7968a8ebe8da7a94b3d9ac1f31&)
Archived author: Snowcraft • Posted: 2025-06-28T02:18:07.252000+00:00
Original source
A guard with NPC assist disabled is... odd, but I suppose their primary purpose is to stop people ganking each other inside Cenarion Hold.
![[Image: image.png?ex=690c0653&is=690ab4d3&hm=d80...fb0e74af3&]](https://cdn.discordapp.com/attachments/870722120458600528/1388343697459904572/image.png?ex=690c0653&is=690ab4d3&hm=d801ab5ab387e08962d51daae605f5cfbf367c0db20ee78d5a4e213fb0e74af3&)
Archived author: Snowcraft • Posted: 2025-06-28T02:22:11.747000+00:00
Original source
Is there a condition here for on aggro with a player specifically?
![[Image: image.png?ex=690c0653&is=690ab4d3&hm=d80...fb0e74af3&]](https://cdn.discordapp.com/attachments/870722120458600528/1388343697459904572/image.png?ex=690c0653&is=690ab4d3&hm=d801ab5ab387e08962d51daae605f5cfbf367c0db20ee78d5a4e213fb0e74af3&)
Archived author: Snowcraft • Posted: 2025-06-28T02:24:26.533000+00:00
Original source
In theory, I could use a condition to set for "Invoker is Horde Or Invoker is Alliance", right? Since players will be one or the other, but monsters won't be?