Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] What attribute determines whether a spell does weapon damage on top of the spell damage?

[DiscordArchive] What attribute determines whether a spell does weapon damage on top of the spell damage?

[DiscordArchive] What attribute determines whether a spell does weapon damage on top of the spell damage?

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rektbyfaith
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06-05-2025, 08:18 PM
#11
Archived author: Snowcraft • Posted: 2025-06-05T20:18:39.208000+00:00
Original source


[Image: image.png?ex=690c59df&is=690b085f&hm=8fc...a6324bf22&]
rektbyfaith
06-05-2025, 08:18 PM #11

Archived author: Snowcraft • Posted: 2025-06-05T20:18:39.208000+00:00
Original source


[Image: image.png?ex=690c59df&is=690b085f&hm=8fc...a6324bf22&]

rektbyfaith
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06-05-2025, 08:19 PM
#12
Archived author: Tea • Posted: 2025-06-05T20:19:10.124000+00:00
Original source

that sounds correct
rektbyfaith
06-05-2025, 08:19 PM #12

Archived author: Tea • Posted: 2025-06-05T20:19:10.124000+00:00
Original source

that sounds correct

rektbyfaith
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06-05-2025, 08:19 PM
#13
Archived author: Snowcraft • Posted: 2025-06-05T20:19:14.388000+00:00
Original source

Steady Shot has School_Damage and Energize. It's damage *is* affected by weapon and ammo.
rektbyfaith
06-05-2025, 08:19 PM #13

Archived author: Snowcraft • Posted: 2025-06-05T20:19:14.388000+00:00
Original source

Steady Shot has School_Damage and Energize. It's damage *is* affected by weapon and ammo.

rektbyfaith
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06-05-2025, 08:19 PM
#14
Archived author: Snowcraft • Posted: 2025-06-05T20:19:41.221000+00:00
Original source

But Arcane Shot *also has* School_Damage but it's damage *isn't* affected by weapon and ammo.
rektbyfaith
06-05-2025, 08:19 PM #14

Archived author: Snowcraft • Posted: 2025-06-05T20:19:41.221000+00:00
Original source

But Arcane Shot *also has* School_Damage but it's damage *isn't* affected by weapon and ammo.

rektbyfaith
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06-05-2025, 08:19 PM
#15
Archived author: Snowcraft • Posted: 2025-06-05T20:19:44.833000+00:00
Original source

That's correct?
rektbyfaith
06-05-2025, 08:19 PM #15

Archived author: Snowcraft • Posted: 2025-06-05T20:19:44.833000+00:00
Original source

That's correct?

rektbyfaith
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06-05-2025, 08:20 PM
#16
Archived author: Tea • Posted: 2025-06-05T20:20:49.627000+00:00
Original source

oh but steady shot has a "script" attached that adds the ammo bit (its in spelleffects.cpp, wasnt migrated to spell scripts)
rektbyfaith
06-05-2025, 08:20 PM #16

Archived author: Tea • Posted: 2025-06-05T20:20:49.627000+00:00
Original source

oh but steady shot has a "script" attached that adds the ammo bit (its in spelleffects.cpp, wasnt migrated to spell scripts)

rektbyfaith
Administrator
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06-05-2025, 08:21 PM
#17
Archived author: Snowcraft • Posted: 2025-06-05T20:21:07.943000+00:00
Original source

Ah,
rektbyfaith
06-05-2025, 08:21 PM #17

Archived author: Snowcraft • Posted: 2025-06-05T20:21:07.943000+00:00
Original source

Ah,

rektbyfaith
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06-05-2025, 08:23 PM
#18
Archived author: Snowcraft • Posted: 2025-06-05T20:23:28.512000+00:00
Original source

What's the difference between these ones btw?
rektbyfaith
06-05-2025, 08:23 PM #18

Archived author: Snowcraft • Posted: 2025-06-05T20:23:28.512000+00:00
Original source

What's the difference between these ones btw?

rektbyfaith
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06-05-2025, 08:27 PM
#19
Archived author: Tea • Posted: 2025-06-05T20:27:43.255000+00:00
Original source

SPELL_EFFECT_WEAPON_DAMAGE (and NOSCHOOL) deal `weapon_damage + value_from_spell` damage
rektbyfaith
06-05-2025, 08:27 PM #19

Archived author: Tea • Posted: 2025-06-05T20:27:43.255000+00:00
Original source

SPELL_EFFECT_WEAPON_DAMAGE (and NOSCHOOL) deal `weapon_damage + value_from_spell` damage

rektbyfaith
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06-05-2025, 08:28 PM
#20
Archived author: Tea • Posted: 2025-06-05T20:28:21.797000+00:00
Original source

SPELL_EFFECT_NORMALIZED_WEAPON_DMG deals `weapon_dps * predetermined_speed_for_weapon_type + value_from_spell` damage
rektbyfaith
06-05-2025, 08:28 PM #20

Archived author: Tea • Posted: 2025-06-05T20:28:21.797000+00:00
Original source

SPELL_EFFECT_NORMALIZED_WEAPON_DMG deals `weapon_dps * predetermined_speed_for_weapon_type + value_from_spell` damage

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