Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] There is the flag `RegenHealth` in `creature_template` . Maybe that's already what you want?

[DiscordArchive] There is the flag `RegenHealth` in `creature_template` . Maybe that's already what you want?

[DiscordArchive] There is the flag `RegenHealth` in `creature_template` . Maybe that's already what you want?

rektbyfaith
Administrator
0
05-25-2025, 09:07 PM
#1
Archived author: Srzm • Posted: 2025-05-25T21:07:38.934000+00:00
Original source

There is the flag `RegenHealth` in `creature_template` . Maybe that's already what you want?
rektbyfaith
05-25-2025, 09:07 PM #1

Archived author: Srzm • Posted: 2025-05-25T21:07:38.934000+00:00
Original source

There is the flag `RegenHealth` in `creature_template` . Maybe that's already what you want?

rektbyfaith
Administrator
0
05-25-2025, 09:08 PM
#2
Archived author: Srzm • Posted: 2025-05-25T21:08:09.677000+00:00
Original source

As for the "not resetting" after combat, give us some more details on what you want to achieve?
rektbyfaith
05-25-2025, 09:08 PM #2

Archived author: Srzm • Posted: 2025-05-25T21:08:09.677000+00:00
Original source

As for the "not resetting" after combat, give us some more details on what you want to achieve?

rektbyfaith
Administrator
0
05-25-2025, 09:32 PM
#3
Archived author: Greencheezz • Posted: 2025-05-25T21:32:10.915000+00:00
Original source

I'd want to make creature stay on place and not losing buffs and not regenerate health after leaving combat, wanna try make pet or guardian that not uses pet slot
rektbyfaith
05-25-2025, 09:32 PM #3

Archived author: Greencheezz • Posted: 2025-05-25T21:32:10.915000+00:00
Original source

I'd want to make creature stay on place and not losing buffs and not regenerate health after leaving combat, wanna try make pet or guardian that not uses pet slot

rektbyfaith
Administrator
0
05-26-2025, 01:32 AM
#4
Archived author: Snowcraft • Posted: 2025-05-26T01:32:36.431000+00:00
Original source

So I managed to mostly fix this. Turns out it was SpellVisualEffectName loading extra effects on the spell (and a few others). The model is now loading, but the texture is missing... but I also grabbed the texture files for the spell too and have included them in my patches...
[Image: image.png?ex=690bfab4&is=690aa934&hm=62a...30aef8a12&]

[Image: image.png?ex=690bfab4&is=690aa934&hm=86b...0a9e8e656&]
rektbyfaith
05-26-2025, 01:32 AM #4

Archived author: Snowcraft • Posted: 2025-05-26T01:32:36.431000+00:00
Original source

So I managed to mostly fix this. Turns out it was SpellVisualEffectName loading extra effects on the spell (and a few others). The model is now loading, but the texture is missing... but I also grabbed the texture files for the spell too and have included them in my patches...
[Image: image.png?ex=690bfab4&is=690aa934&hm=62a...30aef8a12&]

[Image: image.png?ex=690bfab4&is=690aa934&hm=86b...0a9e8e656&]

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)