[DiscordArchive] <@1234136294892765235>That might help once, but what if you release another patch later and the play
[DiscordArchive] <@1234136294892765235>That might help once, but what if you release another patch later and the play
Archived author: Whomadeit • Posted: 2025-05-25T19:17:46.542000+00:00
Original source
ill try again...
Archived author: Whomadeit • Posted: 2025-05-25T19:17:47.580000+00:00
Original source
You can use the md5sum command to get the MD5 hash of the .mpq file
Archived author: Whomadeit • Posted: 2025-05-25T19:17:52.344000+00:00
Original source
there.
Archived author: Whomadeit • Posted: 2025-05-25T19:18:06.084000+00:00
Original source
gl from there
Archived author: Krutok • Posted: 2025-05-25T19:20:32.257000+00:00
Original source
I know how to create an MD5 sum, but the key question is whether you can integrate such a query into the core in C++ that compares the client and server data.
Archived author: Whomadeit • Posted: 2025-05-25T19:25:31.268000+00:00
Original source
glhf
Archived author: robinsch • Posted: 2025-05-25T19:52:22.939000+00:00
Original source
You could also provide an addon through the MPQ and have that checked on realm selection to inform the player he has an outdated patch.
Archived author: Krutok • Posted: 2025-05-25T19:58:52.276000+00:00
Original source
However, an add-on would not be protected from manipulation if no comparison takes place.
Archived author: Greencheezz • Posted: 2025-05-25T20:14:17.579000+00:00
Original source
Hi all, can some one help? want to stop some creatures reseting after combat or chasing