[DiscordArchive] I'm not wrong saying that TC runs only on one single core right?
[DiscordArchive] I'm not wrong saying that TC runs only on one single core right?
Archived author: Tea • Posted: 2025-05-16T11:12:50.466000+00:00
Original source
i have never hosted a public server so idk if its high or not
Archived author: Tea • Posted: 2025-05-16T11:12:58.268000+00:00
Original source
but debug mode probably plays a big role here
Archived author: stoneharry • Posted: 2025-05-16T11:13:00.715000+00:00
Original source
Debug will slow things a ton.
Archived author: thunder • Posted: 2025-05-16T11:13:06.712000+00:00
Original source
yea truee
Archived author: thunder • Posted: 2025-05-16T11:13:14.742000+00:00
Original source
But I'm really surprised
Archived author: thunder • Posted: 2025-05-16T11:13:28.888000+00:00
Original source
100% of the core being used have a high diff time and still super playable
Archived author: stoneharry • Posted: 2025-05-16T11:14:18.926000+00:00
Original source
When a player takes an action, it is taking 100ms to process it, and then you have network latency sending updates to clients. Whether that is acceptable is up to you
Archived author: thunder • Posted: 2025-05-16T11:15:02.141000+00:00
Original source
The server is on a machine and I'm playing on my PC, I don't see any lag in game really, playing dungeons as mage / warrior / rogue the spells are being cast right in time etc
Archived author: stoneharry • Posted: 2025-05-16T11:15:30.721000+00:00
Original source
100ms is 0.1 seconds and the client does a ton of predictions, so the play experience will be good for the most part
Archived author: thunder • Posted: 2025-05-16T11:16:08.360000+00:00
Original source
Obviously this is with 300 wondering bots going around on like 20-30 different maps killing npcs and recording every action, I'll leave it like this for the weekend, when I come back I'll change it back to relwithdebinfo set bots back to 0 because i only use them for battlegrounds