[DiscordArchive] So, I've just tweaked my source so that the MinCount and MaxCount of the loot templates can go highe
[DiscordArchive] So, I've just tweaked my source so that the MinCount and MaxCount of the loot templates can go highe
Archived author: Snowcraft • Posted: 2025-02-01T03:07:59.605000+00:00
Original source
So, I've just tweaked my source so that the MinCount and MaxCount of the loot templates can go higher than TinyInt (into SmallInt) and have some items that are supposed to drop in a stack of 900 (it's ammo, so under a full stack). Instead it dropped 132... Exactly, for both tests. Anyone know what would cause that?
Archived author: Hil • Posted: 2025-02-01T22:06:12.272000+00:00
Original source
usually u can't just change the int type. If there's a hardcoded cap or such.
Archived author: Snowcraft • Posted: 2025-02-01T22:09:11.012000+00:00
Original source
Yeah, I noticed.
Archived author: Kaidd • Posted: 2025-02-03T14:15:11.062000+00:00
Original source
Does this allow the extractors to read custom patches? Asking cause currently having extracting issues with freshly built maps.
Archived author: Tea • Posted: 2025-02-03T14:15:43.031000+00:00
Original source
thats the idea yes, but since i dont do anything custom i dont have a way to test it
Archived author: stoneharry • Posted: 2025-02-03T14:32:14.497000+00:00
Original source
You can see my page linked many times recently until I or someone else uptakes and tests Shaurens changes