Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Do you back up your custom changes, or can we ask users to do that ?

[DiscordArchive] Do you back up your custom changes, or can we ask users to do that ?

[DiscordArchive] Do you back up your custom changes, or can we ask users to do that ?

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rektbyfaith
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01-20-2025, 10:21 PM
#1
Archived author: jackpoz • Posted: 2025-01-20T22:21:18.505000+00:00
Original source

Do you back up your custom changes, or can we ask users to do that ?
rektbyfaith
01-20-2025, 10:21 PM #1

Archived author: jackpoz • Posted: 2025-01-20T22:21:18.505000+00:00
Original source

Do you back up your custom changes, or can we ask users to do that ?

rektbyfaith
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01-20-2025, 10:22 PM
#2
Archived author: jackpoz • Posted: 2025-01-20T22:22:03.221000+00:00
Original source

Ideally you would import tdb and updates and then add your custom stuff (which autoupdater can import too)
rektbyfaith
01-20-2025, 10:22 PM #2

Archived author: jackpoz • Posted: 2025-01-20T22:22:03.221000+00:00
Original source

Ideally you would import tdb and updates and then add your custom stuff (which autoupdater can import too)

rektbyfaith
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01-20-2025, 10:23 PM
#3
Archived author: jackpoz • Posted: 2025-01-20T22:23:08.156000+00:00
Original source

With that you don't need TC delete + insert but just insert, which will tell you if there's any conflict
rektbyfaith
01-20-2025, 10:23 PM #3

Archived author: jackpoz • Posted: 2025-01-20T22:23:08.156000+00:00
Original source

With that you don't need TC delete + insert but just insert, which will tell you if there's any conflict

rektbyfaith
Administrator
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01-20-2025, 10:24 PM
#4
Archived author: jackpoz • Posted: 2025-01-20T22:24:37.309000+00:00
Original source

https://trinitycore.info/en/database/mas...d/creature shows guid ranges for each xpack
[Embed: creature]
https://trinitycore.info/en/database/mas...d/creature
rektbyfaith
01-20-2025, 10:24 PM #4

Archived author: jackpoz • Posted: 2025-01-20T22:24:37.309000+00:00
Original source

https://trinitycore.info/en/database/mas...d/creature shows guid ranges for each xpack
[Embed: creature]
https://trinitycore.info/en/database/mas...d/creature

rektbyfaith
Administrator
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01-20-2025, 10:25 PM
#5
Archived author: jackpoz • Posted: 2025-01-20T22:25:05.848000+00:00
Original source

Using a different range for custom stuff would be quite safe too
rektbyfaith
01-20-2025, 10:25 PM #5

Archived author: jackpoz • Posted: 2025-01-20T22:25:05.848000+00:00
Original source

Using a different range for custom stuff would be quite safe too

rektbyfaith
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01-20-2025, 10:35 PM
#6
Archived author: stoneharry • Posted: 2025-01-20T22:35:19.927000+00:00
Original source

Yes. But not as something that can just be cleanly applied on top of any fresh copy. It was an issue I had a few months ago where I merged upstream TC and it nuked hundreds of custom rows, and it took a while to figure out what had been broken and restore it from a backup.

The guid ranges is probably the best middle-ground, it's not something I was aware of. It's still not great, especially if you want to use in-game commands to build out content.
rektbyfaith
01-20-2025, 10:35 PM #6

Archived author: stoneharry • Posted: 2025-01-20T22:35:19.927000+00:00
Original source

Yes. But not as something that can just be cleanly applied on top of any fresh copy. It was an issue I had a few months ago where I merged upstream TC and it nuked hundreds of custom rows, and it took a while to figure out what had been broken and restore it from a backup.

The guid ranges is probably the best middle-ground, it's not something I was aware of. It's still not great, especially if you want to use in-game commands to build out content.

rektbyfaith
Administrator
0
01-20-2025, 10:36 PM
#7
Archived author: jackpoz • Posted: 2025-01-20T22:36:01.950000+00:00
Original source

As backup I meant like tc updates files
rektbyfaith
01-20-2025, 10:36 PM #7

Archived author: jackpoz • Posted: 2025-01-20T22:36:01.950000+00:00
Original source

As backup I meant like tc updates files

rektbyfaith
Administrator
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01-20-2025, 10:36 PM
#8
Archived author: jackpoz • Posted: 2025-01-20T22:36:20.342000+00:00
Original source

Sql files that apply your changes
rektbyfaith
01-20-2025, 10:36 PM #8

Archived author: jackpoz • Posted: 2025-01-20T22:36:20.342000+00:00
Original source

Sql files that apply your changes

rektbyfaith
Administrator
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01-20-2025, 10:37 PM
#9
Archived author: jackpoz • Posted: 2025-01-20T22:37:14.936000+00:00
Original source

I was thinking earlier if ingame commands should use already a "custom" range
rektbyfaith
01-20-2025, 10:37 PM #9

Archived author: jackpoz • Posted: 2025-01-20T22:37:14.936000+00:00
Original source

I was thinking earlier if ingame commands should use already a "custom" range

rektbyfaith
Administrator
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01-20-2025, 10:37 PM
#10
Archived author: jackpoz • Posted: 2025-01-20T22:37:52.310000+00:00
Original source

If you have some custom already at a high range, next spawn should be even higher, right ?
rektbyfaith
01-20-2025, 10:37 PM #10

Archived author: jackpoz • Posted: 2025-01-20T22:37:52.310000+00:00
Original source

If you have some custom already at a high range, next spawn should be even higher, right ?

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