[DiscordArchive] Aha. Is there any way to affect this fake area or?
[DiscordArchive] Aha. Is there any way to affect this fake area or?
Archived author: Linguster • Posted: 2025-01-10T19:15:13.154000+00:00
Original source
Aha. Is there any way to affect this fake area or?
Archived author: Tea • Posted: 2025-01-10T19:15:19.479000+00:00
Original source
no
Archived author: Linguster • Posted: 2025-01-10T19:15:23.788000+00:00
Original source
Damn, okay
Archived author: Linguster • Posted: 2025-01-10T19:19:06.552000+00:00
Original source
Are there any existing scripts that sort of has the same effect as spell_area by utilizing coords to hardcode an area?
Archived author: Linguster • Posted: 2025-01-10T19:19:13.719000+00:00
Original source
Anyone knows?
Archived author: stoneharry • Posted: 2025-01-10T19:45:07.170000+00:00
Original source
If you want a spell script to use a hardcoded area, why not just hardcode that region into a spell script? Literally check if the player's X and Y intersects with that area
Archived author: Linguster • Posted: 2025-01-10T19:54:07.940000+00:00
Original source
Thanks harry, that's exactly what I ment. I was curious if such script exists to use as a blueprint
Archived author: stoneharry • Posted: 2025-01-10T19:59:20.349000+00:00
Original source
Because you mentioned aura, I guess you most likely want something like a periodic dummy, then you hook the dummy effect and handle it there.
But I question why you cannot use an AreaTrigger, which will allow the client to send to the server when it enters the area on movement -- far better accuracy and performance