[DiscordArchive] Is there a flag that will let a custom NPC say their race voice greeting ?
[DiscordArchive] Is there a flag that will let a custom NPC say their race voice greeting ?
Archived author: Minadude • Posted: 2024-11-07T17:19:41.033000+00:00
Original source
Is there a flag that will let a custom NPC say their race voice greeting ?
Archived author: Minadude • Posted: 2024-11-07T17:20:43.301000+00:00
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I created an NPC but when talking to it it just opens the gossip... doesn't say the usual voiced greeting.
Archived author: stoneharry • Posted: 2024-11-07T19:24:47.820000+00:00
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It's a dbc. Creature emote or something like that.
Archived author: Minadude • Posted: 2024-11-07T19:25:23.768000+00:00
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Oh awesome thanks!
Archived author: Minadude • Posted: 2024-11-07T19:40:01.763000+00:00
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I posted this in the lobby....but I think it's a custom thing..can anyone help ?
I know there are examples when players are buying things and gold gets removed when they accept the cost. but is there an example where I can generate that same confirmation window when they select a gossip option?
Archived author: stoneharry • Posted: 2024-11-07T19:58:02.316000+00:00
Original source
you can provide a string to `GossipMenuAddItem` to send a confirmation message
Archived author: Minadude • Posted: 2024-11-07T20:09:54.533000+00:00
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I guess. and then modify the money of the user after checking if they have enough. right ?
Archived author: Tea • Posted: 2024-11-07T20:11:14.082000+00:00
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you can just set boxmoney in gossip option
Archived author: Tea • Posted: 2024-11-07T20:11:18.321000+00:00
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it will automatically take money
Archived author: Minadude • Posted: 2024-11-07T20:12:20.261000+00:00
Original source
Speaking of confirmations, do I HAVE to create a npc_text for every text I want to display in a gossip menu ? the SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) is only expecting a uint32 for the npx_text_id...was wondering if there is another way