Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] how many threads can update _cacheState ? 1 or more ?

[DiscordArchive] how many threads can update _cacheState ? 1 or more ?

[DiscordArchive] how many threads can update _cacheState ? 1 or more ?

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rektbyfaith
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07-17-2024, 08:02 PM
#1
Archived author: jackpoz • Posted: 2024-07-17T20:02:46.390000+00:00
Original source

how many threads can update _cacheState ? 1 or more ?
rektbyfaith
07-17-2024, 08:02 PM #1

Archived author: jackpoz • Posted: 2024-07-17T20:02:46.390000+00:00
Original source

how many threads can update _cacheState ? 1 or more ?

rektbyfaith
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07-17-2024, 08:02 PM
#2
Archived author: Foe • Posted: 2024-07-17T20:02:51.992000+00:00
Original source

1
rektbyfaith
07-17-2024, 08:02 PM #2

Archived author: Foe • Posted: 2024-07-17T20:02:51.992000+00:00
Original source

1

rektbyfaith
Administrator
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07-17-2024, 08:03 PM
#3
Archived author: jackpoz • Posted: 2024-07-17T20:03:03.108000+00:00
Original source

with multi-threading read and write and single and multiple matter a lot
rektbyfaith
07-17-2024, 08:03 PM #3

Archived author: jackpoz • Posted: 2024-07-17T20:03:03.108000+00:00
Original source

with multi-threading read and write and single and multiple matter a lot

rektbyfaith
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07-17-2024, 08:03 PM
#4
Archived author: Foe • Posted: 2024-07-17T20:03:06.865000+00:00
Original source

the other threads (map update threads) only reads from it
rektbyfaith
07-17-2024, 08:03 PM #4

Archived author: Foe • Posted: 2024-07-17T20:03:06.865000+00:00
Original source

the other threads (map update threads) only reads from it

rektbyfaith
Administrator
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07-17-2024, 08:03 PM
#5
Archived author: jackpoz • Posted: 2024-07-17T20:03:12.628000+00:00
Original source

then it's fine
rektbyfaith
07-17-2024, 08:03 PM #5

Archived author: jackpoz • Posted: 2024-07-17T20:03:12.628000+00:00
Original source

then it's fine

rektbyfaith
Administrator
0
07-17-2024, 08:03 PM
#6
Archived author: jackpoz • Posted: 2024-07-17T20:03:33.256000+00:00
Original source

otherwise this would not work
[Image: image.png?ex=690c5655&is=690b04d5&hm=93a...0254bb1e1&]
rektbyfaith
07-17-2024, 08:03 PM #6

Archived author: jackpoz • Posted: 2024-07-17T20:03:33.256000+00:00
Original source

otherwise this would not work
[Image: image.png?ex=690c5655&is=690b04d5&hm=93a...0254bb1e1&]

rektbyfaith
Administrator
0
07-17-2024, 08:03 PM
#7
Archived author: jackpoz • Posted: 2024-07-17T20:03:45.248000+00:00
Original source

that works only with 1 thread writing
rektbyfaith
07-17-2024, 08:03 PM #7

Archived author: jackpoz • Posted: 2024-07-17T20:03:45.248000+00:00
Original source

that works only with 1 thread writing

rektbyfaith
Administrator
0
07-17-2024, 08:03 PM
#8
Archived author: Foe • Posted: 2024-07-17T20:03:59.258000+00:00
Original source

Yeah, only the world update thread will write to that
rektbyfaith
07-17-2024, 08:03 PM #8

Archived author: Foe • Posted: 2024-07-17T20:03:59.258000+00:00
Original source

Yeah, only the world update thread will write to that

rektbyfaith
Administrator
0
07-17-2024, 08:04 PM
#9
Archived author: Foe • Posted: 2024-07-17T20:04:04.863000+00:00
Original source

the map update threads simply read
rektbyfaith
07-17-2024, 08:04 PM #9

Archived author: Foe • Posted: 2024-07-17T20:04:04.863000+00:00
Original source

the map update threads simply read

rektbyfaith
Administrator
0
07-17-2024, 08:05 PM
#10
Archived author: jackpoz • Posted: 2024-07-17T20:05:34.056000+00:00
Original source

std::thread(&ElunaLoader::LoadScripts, this).detach();
rektbyfaith
07-17-2024, 08:05 PM #10

Archived author: jackpoz • Posted: 2024-07-17T20:05:34.056000+00:00
Original source

std::thread(&ElunaLoader::LoadScripts, this).detach();

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