[DiscordArchive] Not necessarily. Have you heard about APIs like poll etc?
[DiscordArchive] Not necessarily. Have you heard about APIs like poll etc?
Archived author: chipzz • Posted: 2024-07-17T19:48:45.474000+00:00
Original source
Not necessarily. Have you heard about APIs like poll etc?
Archived author: Foe • Posted: 2024-07-17T19:50:35.341000+00:00
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Whether it's threaded or not is really besides the point though, the whole point is to not perform blocking script reloading in the main thread
Archived author: Foe • Posted: 2024-07-17T19:50:57.755000+00:00
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If you have some ideas on how to do that I'd be more than happy for some pointers
Archived author: chipzz • Posted: 2024-07-17T19:52:17.014000+00:00
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We're talking Trinity based code here, right?
Archived author: Foe • Posted: 2024-07-17T19:52:38.371000+00:00
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Of course
Archived author: chipzz • Posted: 2024-07-17T19:53:28.242000+00:00
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No clue what their model is in-depth So can't really help then
Archived author: chipzz • Posted: 2024-07-17T19:53:43.719000+00:00
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But TC is multi-threaded anyway?
Archived author: Foe • Posted: 2024-07-17T19:54:45.382000+00:00
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Map updates are, yes, but the world update loop is one main thread
Archived author: Foe • Posted: 2024-07-17T19:55:02.208000+00:00
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Kinda has to be
Archived author: Foe • Posted: 2024-07-17T19:55:33.489000+00:00
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So to not block the world update, I want to update my script cache async, hence the separate thread for it