[DiscordArchive] > so it determines the race that is set in another DBC.
[DiscordArchive] > so it determines the race that is set in another DBC.
Archived author: Snowcraft • Posted: 2024-07-12T13:26:10.231000+00:00
Original source
> so it determines the race that is set in another DBC.
Yeah, ChrRaces, right?
Archived author: Krutok • Posted: 2024-07-12T13:32:27.949000+00:00
Original source
yes
Archived author: Snowcraft • Posted: 2024-07-12T13:32:48.956000+00:00
Original source
*So my point was right.*
Archived author: Foe • Posted: 2024-07-12T13:56:57.282000+00:00
Original source
4 ExtraDisplayInformation iRefID Applies only to NPCs with character model (hair/facial feature/... and equipment settings). Not used for creatures.
Archived author: Foe • Posted: 2024-07-12T13:58:12.770000+00:00
Original source
Which said displays are only used for player models
Archived author: Foe • Posted: 2024-07-12T14:00:17.669000+00:00
Original source
I mean, I'm not going to argue with you, the solution is either to reuse one of the unused races, or find a patch for your binary.
Archived author: Tea • Posted: 2024-07-12T14:01:06.401000+00:00
Original source
thats a statically sized global array, good luck increasing it
Archived author: Foe • Posted: 2024-07-12T14:02:13.169000+00:00
Original source
There's a patch for it floating around, I haven't looked at whether or not it's a dll injection or a binary mod since it doesn't really interest me
Archived author: Krutok • Posted: 2024-07-12T14:03:14.970000+00:00
Original source
with CreatureDisplayinfo.dbc you can create unique NPC with Armor. e.g Created with wow Modelviever
Archived author: Foe • Posted: 2024-07-12T14:03:35.561000+00:00
Original source
I know, you *can*, but it's not used anywhere by default