Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Hello! Can someone explain how is creature following player without evading handled when you damage

[DiscordArchive] Hello! Can someone explain how is creature following player without evading handled when you damage

[DiscordArchive] Hello! Can someone explain how is creature following player without evading handled when you damage

rektbyfaith
Administrator
0
03-12-2024, 05:15 PM
#1
Archived author: stefan • Posted: 2024-03-12T17:15:42.675000+00:00
Original source

Hello! Can someone explain how is creature following player without evading handled when you damage the creature? It follows the player forever when you attack it?
rektbyfaith
03-12-2024, 05:15 PM #1

Archived author: stefan • Posted: 2024-03-12T17:15:42.675000+00:00
Original source

Hello! Can someone explain how is creature following player without evading handled when you damage the creature? It follows the player forever when you attack it?

rektbyfaith
Administrator
0
03-12-2024, 05:26 PM
#2
Archived author: stefan • Posted: 2024-03-12T17:26:07.178000+00:00
Original source

is there something to do with EVADE_REASON_BOUNDARY?
rektbyfaith
03-12-2024, 05:26 PM #2

Archived author: stefan • Posted: 2024-03-12T17:26:07.178000+00:00
Original source

is there something to do with EVADE_REASON_BOUNDARY?

rektbyfaith
Administrator
0
03-12-2024, 05:42 PM
#3
Archived author: jackpoz • Posted: 2024-03-12T17:42:07.207000+00:00
Original source

There should be a 20% health check
rektbyfaith
03-12-2024, 05:42 PM #3

Archived author: jackpoz • Posted: 2024-03-12T17:42:07.207000+00:00
Original source

There should be a 20% health check

rektbyfaith
Administrator
0
03-12-2024, 05:46 PM
#4
Archived author: Tea • Posted: 2024-03-12T17:46:23.777000+00:00
Original source

its lastdamagetime
rektbyfaith
03-12-2024, 05:46 PM #4

Archived author: Tea • Posted: 2024-03-12T17:46:23.777000+00:00
Original source

its lastdamagetime

rektbyfaith
Administrator
0
03-12-2024, 05:47 PM
#5
Archived author: stoneharry • Posted: 2024-03-12T17:47:13.643000+00:00
Original source

I just wanted to give this a bump in case there's a cleaner way than programmatically setting bytes2. Maybe not a quick question. Thank you
rektbyfaith
03-12-2024, 05:47 PM #5

Archived author: stoneharry • Posted: 2024-03-12T17:47:13.643000+00:00
Original source

I just wanted to give this a bump in case there's a cleaner way than programmatically setting bytes2. Maybe not a quick question. Thank you

rektbyfaith
Administrator
0
03-12-2024, 05:47 PM
#6
Archived author: Tea • Posted: 2024-03-12T17:47:58.801000+00:00
Original source

Unit::SetSheath
rektbyfaith
03-12-2024, 05:47 PM #6

Archived author: Tea • Posted: 2024-03-12T17:47:58.801000+00:00
Original source

Unit::SetSheath

rektbyfaith
Administrator
0
03-12-2024, 05:48 PM
#7
Archived author: Tea • Posted: 2024-03-12T17:48:35.809000+00:00
Original source

for sai users, thats SMART_ACTION_SET_SHEATH
rektbyfaith
03-12-2024, 05:48 PM #7

Archived author: Tea • Posted: 2024-03-12T17:48:35.809000+00:00
Original source

for sai users, thats SMART_ACTION_SET_SHEATH

rektbyfaith
Administrator
0
03-12-2024, 05:48 PM
#8
Archived author: stefan • Posted: 2024-03-12T17:48:36.387000+00:00
Original source

Can it be removed?
rektbyfaith
03-12-2024, 05:48 PM #8

Archived author: stefan • Posted: 2024-03-12T17:48:36.387000+00:00
Original source

Can it be removed?

rektbyfaith
Administrator
0
03-12-2024, 05:49 PM
#9
Archived author: stefan • Posted: 2024-03-12T17:49:16.709000+00:00
Original source

because the range the NPC can go is unlimited if you can damage it
rektbyfaith
03-12-2024, 05:49 PM #9

Archived author: stefan • Posted: 2024-03-12T17:49:16.709000+00:00
Original source

because the range the NPC can go is unlimited if you can damage it

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