[DiscordArchive] Let's take npc id 68 in the AIName "SmartAI" database. This is how it works from this script.
[DiscordArchive] Let's take npc id 68 in the AIName "SmartAI" database. This is how it works from this script.
Archived author: Npc • Posted: 2024-01-08T14:12:48.645000+00:00
Original source
Let's take npc id 68 in the AIName "SmartAI" database. This is how it works from this script.
And if you make a clone of 1SmartAI and enter AIName “1SmartAI”, will it still work as it did?
Archived author: Npc • Posted: 2024-01-08T14:13:26.905000+00:00
Original source
id 68 Stormwind City Guard
Archived author: jackpoz • Posted: 2024-01-08T14:20:09.292000+00:00
Original source
I think he has not understood that SmartAI is the value in db meaning "this npc will use SAI data defined in the database", and to do 1 little change like any common SAI script, he is trying to duplicate the C++ SAI engine
Archived author: Jinnai • Posted: 2024-01-08T14:20:48.526000+00:00
Original source
i guess he wants to change one of the sai core functions for just one entity
Archived author: Npc • Posted: 2024-01-08T14:21:10.633000+00:00
Original source
yes
Archived author: jackpoz • Posted: 2024-01-08T14:21:33.325000+00:00
Original source
fun fact: look at "2SmartAI" and spot what the compiler will complain about
Archived author: M'Dic • Posted: 2024-01-08T14:29:51.769000+00:00
Original source
He wants sugar booger and doesnt realize
Archived author: Jinnai • Posted: 2024-01-08T14:32:47.545000+00:00
Original source
well you can not just copy paste sai, rename it to SAI2 and expect things to work, no.
Archived author: M'Dic • Posted: 2024-01-08T14:34:51.230000+00:00
Original source
But he made tc2. He should know how to fix it
Archived author: jackpoz • Posted: 2024-01-08T14:41:43.557000+00:00
Original source
<@1054919150075645982> I would suggest to keep things simple, using what is already available or doing changes only in the "scripts" projects and not in "game" protect