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[DiscordArchive] Or is it a method name?

[DiscordArchive] Or is it a method name?

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rektbyfaith
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11-05-2023, 11:43 AM
#1
Archived author: M'Dic • Posted: 2023-11-05T11:43:54.150000+00:00
Original source

Or is it a method name?
rektbyfaith
11-05-2023, 11:43 AM #1

Archived author: M'Dic • Posted: 2023-11-05T11:43:54.150000+00:00
Original source

Or is it a method name?

rektbyfaith
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11-05-2023, 11:44 AM
#2
Archived author: M'Dic • Posted: 2023-11-05T11:44:13.042000+00:00
Original source

me->GetSpec() maybe?
rektbyfaith
11-05-2023, 11:44 AM #2

Archived author: M'Dic • Posted: 2023-11-05T11:44:13.042000+00:00
Original source

me->GetSpec() maybe?

rektbyfaith
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11-05-2023, 11:45 AM
#3
Archived author: Krutok • Posted: 2023-11-05T11:45:38.936000+00:00
Original source

I tried that first, but then it says "me" not declared as an error message. I'm still not sure how to define something
rektbyfaith
11-05-2023, 11:45 AM #3

Archived author: Krutok • Posted: 2023-11-05T11:45:38.936000+00:00
Original source

I tried that first, but then it says "me" not declared as an error message. I'm still not sure how to define something

rektbyfaith
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11-05-2023, 11:47 AM
#4
Archived author: Krutok • Posted: 2023-11-05T11:47:59.758000+00:00
Original source

I simply copied the code as shown in the link. The goal is to call up the appropriate mount depending on the Spec Tank, Heal, DD.
rektbyfaith
11-05-2023, 11:47 AM #4

Archived author: Krutok • Posted: 2023-11-05T11:47:59.758000+00:00
Original source

I simply copied the code as shown in the link. The goal is to call up the appropriate mount depending on the Spec Tank, Heal, DD.

rektbyfaith
Administrator
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11-05-2023, 11:48 AM
#5
Archived author: Krutok • Posted: 2023-11-05T11:48:26.982000+00:00
Original source

https://www.youtube.com/watch?v=tjxe_epqbys&t=857s
rektbyfaith
11-05-2023, 11:48 AM #5

Archived author: Krutok • Posted: 2023-11-05T11:48:26.982000+00:00
Original source

https://www.youtube.com/watch?v=tjxe_epqbys&t=857s

rektbyfaith
Administrator
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11-05-2023, 11:50 AM
#6
Archived author: Krutok • Posted: 2023-11-05T11:50:29.359000+00:00
Original source

I can't seem to get the code written for it, so I've tried it out a lot.
rektbyfaith
11-05-2023, 11:50 AM #6

Archived author: Krutok • Posted: 2023-11-05T11:50:29.359000+00:00
Original source

I can't seem to get the code written for it, so I've tried it out a lot.

rektbyfaith
Administrator
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11-05-2023, 11:57 AM
#7
Archived author: M'Dic • Posted: 2023-11-05T11:57:34.909000+00:00
Original source

Then i suggest searching the source with how the getspec is done and try to copy it from there
rektbyfaith
11-05-2023, 11:57 AM #7

Archived author: M'Dic • Posted: 2023-11-05T11:57:34.909000+00:00
Original source

Then i suggest searching the source with how the getspec is done and try to copy it from there

rektbyfaith
Administrator
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11-05-2023, 12:00 PM
#8
Archived author: Krutok • Posted: 2023-11-05T12:00:09.991000+00:00
Original source

I have it: https://github.com/search?q=repo%3ATrini...&type=code there isn't very much ^^
rektbyfaith
11-05-2023, 12:00 PM #8

Archived author: Krutok • Posted: 2023-11-05T12:00:09.991000+00:00
Original source

I have it: https://github.com/search?q=repo%3ATrini...&type=code there isn't very much ^^

rektbyfaith
Administrator
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11-05-2023, 12:02 PM
#9
Archived author: Krutok • Posted: 2023-11-05T12:02:38.915000+00:00
Original source

i see only for player in the playerai.cpp file
rektbyfaith
11-05-2023, 12:02 PM #9

Archived author: Krutok • Posted: 2023-11-05T12:02:38.915000+00:00
Original source

i see only for player in the playerai.cpp file

rektbyfaith
Administrator
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11-05-2023, 12:04 PM
#10
Archived author: Tea • Posted: 2023-11-05T12:04:06.572000+00:00
Original source

you are looking at master branch code where player specialization is natively supported and you can just get call GetPrimarySpecialization() on a player
rektbyfaith
11-05-2023, 12:04 PM #10

Archived author: Tea • Posted: 2023-11-05T12:04:06.572000+00:00
Original source

you are looking at master branch code where player specialization is natively supported and you can just get call GetPrimarySpecialization() on a player

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