Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] You said that your server crashes when removing a buff. What are the crash logs saying about the cra

[DiscordArchive] You said that your server crashes when removing a buff. What are the crash logs saying about the cra

[DiscordArchive] You said that your server crashes when removing a buff. What are the crash logs saying about the cra

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rektbyfaith
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08-21-2023, 10:26 AM
#11
Archived author: Srzm • Posted: 2023-08-21T10:26:51.360000+00:00
Original source

Ah, I see: Linux. No idea where the crash logs are there and how they look there.
rektbyfaith
08-21-2023, 10:26 AM #11

Archived author: Srzm • Posted: 2023-08-21T10:26:51.360000+00:00
Original source

Ah, I see: Linux. No idea where the crash logs are there and how they look there.

rektbyfaith
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08-21-2023, 10:27 AM
#12
Archived author: Srzm • Posted: 2023-08-21T10:27:48.405000+00:00
Original source

But there should be such a log where you can see the reason your server crashed.
rektbyfaith
08-21-2023, 10:27 AM #12

Archived author: Srzm • Posted: 2023-08-21T10:27:48.405000+00:00
Original source

But there should be such a log where you can see the reason your server crashed.

rektbyfaith
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08-21-2023, 10:30 AM
#13
Archived author: Krutok • Posted: 2023-08-21T10:30:50.395000+00:00
Original source

only the client crashes, not the server
rektbyfaith
08-21-2023, 10:30 AM #13

Archived author: Krutok • Posted: 2023-08-21T10:30:50.395000+00:00
Original source

only the client crashes, not the server

rektbyfaith
Administrator
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08-21-2023, 10:31 AM
#14
Archived author: Krutok • Posted: 2023-08-21T10:31:10.564000+00:00
Original source

// Prevent stacking of mounts and client crashes upon dismounting
rektbyfaith
08-21-2023, 10:31 AM #14

Archived author: Krutok • Posted: 2023-08-21T10:31:10.564000+00:00
Original source

// Prevent stacking of mounts and client crashes upon dismounting

rektbyfaith
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08-21-2023, 10:33 AM
#15
Archived author: Srzm • Posted: 2023-08-21T10:33:00.434000+00:00
Original source

Okay, that's what I got wrong. Sorry.
Then I'll refer to jackpoz' answer from above. You gotta find the issue - try debugging it.
rektbyfaith
08-21-2023, 10:33 AM #15

Archived author: Srzm • Posted: 2023-08-21T10:33:00.434000+00:00
Original source

Okay, that's what I got wrong. Sorry.
Then I'll refer to jackpoz' answer from above. You gotta find the issue - try debugging it.

rektbyfaith
Administrator
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08-21-2023, 10:35 AM
#16
Archived author: jackpoz • Posted: 2023-08-21T10:35:44.208000+00:00
Original source

well, if it's the wow client crashing, nothing I can help with
rektbyfaith
08-21-2023, 10:35 AM #16

Archived author: jackpoz • Posted: 2023-08-21T10:35:44.208000+00:00
Original source

well, if it's the wow client crashing, nothing I can help with

rektbyfaith
Administrator
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08-21-2023, 10:36 AM
#17
Archived author: Krutok • Posted: 2023-08-21T10:36:13.740000+00:00
Original source

I would also need to download the source code to my windows computer as I only have one file. and I would first have to configure everything and download the necessary things for Windows.
rektbyfaith
08-21-2023, 10:36 AM #17

Archived author: Krutok • Posted: 2023-08-21T10:36:13.740000+00:00
Original source

I would also need to download the source code to my windows computer as I only have one file. and I would first have to configure everything and download the necessary things for Windows.

rektbyfaith
Administrator
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08-21-2023, 10:37 AM
#18
Archived author: Krutok • Posted: 2023-08-21T10:37:21.364000+00:00
Original source

is also so in the original code that only the client crashes if you dismounted.

if (Player* target = GetHitPlayer())
{
// Prevent stacking of mounts and client crashes upon dismounting
target->RemoveAurasByType(SPELL_AURA_MOUNTED, ObjectGuid::Empty, GetHitAura());
rektbyfaith
08-21-2023, 10:37 AM #18

Archived author: Krutok • Posted: 2023-08-21T10:37:21.364000+00:00
Original source

is also so in the original code that only the client crashes if you dismounted.

if (Player* target = GetHitPlayer())
{
// Prevent stacking of mounts and client crashes upon dismounting
target->RemoveAurasByType(SPELL_AURA_MOUNTED, ObjectGuid::Empty, GetHitAura());

rektbyfaith
Administrator
0
08-21-2023, 10:39 AM
#19
Archived author: Krutok • Posted: 2023-08-21T10:39:39.457000+00:00
Original source

<@228947336800370689>the two scripts can be properly compiled but in the game i have 2 mount auras and when i dismount my client crashes. so something is still missing in the code snipsel which I forgot to copy, so that

is also so in the original code that only the client crashes if you dismounted.

if (Player* target = GetHitPlayer())
{
// Prevent stacking of mounts and client crashes upon dismounting
target->RemoveAurasByType(SPELL_AURA_MOUNTED, ObjectGuid::Empty, GetHitAura());

which is performed and the double aura is removed.
rektbyfaith
08-21-2023, 10:39 AM #19

Archived author: Krutok • Posted: 2023-08-21T10:39:39.457000+00:00
Original source

<@228947336800370689>the two scripts can be properly compiled but in the game i have 2 mount auras and when i dismount my client crashes. so something is still missing in the code snipsel which I forgot to copy, so that

is also so in the original code that only the client crashes if you dismounted.

if (Player* target = GetHitPlayer())
{
// Prevent stacking of mounts and client crashes upon dismounting
target->RemoveAurasByType(SPELL_AURA_MOUNTED, ObjectGuid::Empty, GetHitAura());

which is performed and the double aura is removed.

rektbyfaith
Administrator
0
08-21-2023, 10:44 AM
#20
Archived author: Krutok • Posted: 2023-08-21T10:44:42.024000+00:00
Original source

I see no error there now. But I'm also not a great programmer and I only took the original and changed 2 values, the rest is the same
rektbyfaith
08-21-2023, 10:44 AM #20

Archived author: Krutok • Posted: 2023-08-21T10:44:42.024000+00:00
Original source

I see no error there now. But I'm also not a great programmer and I only took the original and changed 2 values, the rest is the same

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