Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] You said that your server crashes when removing a buff. What are the crash logs saying about the cra

[DiscordArchive] You said that your server crashes when removing a buff. What are the crash logs saying about the cra

[DiscordArchive] You said that your server crashes when removing a buff. What are the crash logs saying about the cra

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rektbyfaith
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08-21-2023, 10:09 AM
#1
Archived author: Srzm • Posted: 2023-08-21T10:09:23.424000+00:00
Original source

You said that your server crashes when removing a buff. What are the crash logs saying about the crash reason?
rektbyfaith
08-21-2023, 10:09 AM #1

Archived author: Srzm • Posted: 2023-08-21T10:09:23.424000+00:00
Original source

You said that your server crashes when removing a buff. What are the crash logs saying about the crash reason?

rektbyfaith
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08-21-2023, 10:10 AM
#2
Archived author: Krutok • Posted: 2023-08-21T10:10:36.936000+00:00
Original source

the logs say nothing.
If I leave the code directly in the TC Core, everything works. My plan is to do my custom stuff in extra files, because then I don't always have to patch everything.
rektbyfaith
08-21-2023, 10:10 AM #2

Archived author: Krutok • Posted: 2023-08-21T10:10:36.936000+00:00
Original source

the logs say nothing.
If I leave the code directly in the TC Core, everything works. My plan is to do my custom stuff in extra files, because then I don't always have to patch everything.

rektbyfaith
Administrator
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08-21-2023, 10:13 AM
#3
Archived author: Krutok • Posted: 2023-08-21T10:13:12.891000+00:00
Original source

<@240223878146686976>The problem is already in the code:

if (Player* target = GetHitPlayer())
{
// Prevent stacking of mounts and client crashes upon dismounting
target->RemoveAurasByType(SPELL_AURA_MOUNTED, ObjectGuid::Empty, GetHitAura());
rektbyfaith
08-21-2023, 10:13 AM #3

Archived author: Krutok • Posted: 2023-08-21T10:13:12.891000+00:00
Original source

<@240223878146686976>The problem is already in the code:

if (Player* target = GetHitPlayer())
{
// Prevent stacking of mounts and client crashes upon dismounting
target->RemoveAurasByType(SPELL_AURA_MOUNTED, ObjectGuid::Empty, GetHitAura());

rektbyfaith
Administrator
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08-21-2023, 10:13 AM
#4
Archived author: Srzm • Posted: 2023-08-21T10:13:53.382000+00:00
Original source

Correct me if I'm wrong:
So, you dont have any crash dump files in `Trinity/Build/bin/.../Crashes`?
rektbyfaith
08-21-2023, 10:13 AM #4

Archived author: Srzm • Posted: 2023-08-21T10:13:53.382000+00:00
Original source

Correct me if I'm wrong:
So, you dont have any crash dump files in `Trinity/Build/bin/.../Crashes`?

rektbyfaith
Administrator
0
08-21-2023, 10:14 AM
#5
Archived author: Krutok • Posted: 2023-08-21T10:14:25.993000+00:00
Original source

The TC team solved it in the code, and if I add my mounts to the TC code, then everything is fine. now i wanted to do the whole thing in 2 extra files and the code doesn't seem to work
rektbyfaith
08-21-2023, 10:14 AM #5

Archived author: Krutok • Posted: 2023-08-21T10:14:25.993000+00:00
Original source

The TC team solved it in the code, and if I add my mounts to the TC code, then everything is fine. now i wanted to do the whole thing in 2 extra files and the code doesn't seem to work

rektbyfaith
Administrator
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08-21-2023, 10:15 AM
#6
Archived author: Srzm • Posted: 2023-08-21T10:15:20.766000+00:00
Original source

Okay, maybe I misunderstand smth. wrong entirely, but there should be crash logs regardless?
rektbyfaith
08-21-2023, 10:15 AM #6

Archived author: Srzm • Posted: 2023-08-21T10:15:20.766000+00:00
Original source

Okay, maybe I misunderstand smth. wrong entirely, but there should be crash logs regardless?

rektbyfaith
Administrator
0
08-21-2023, 10:18 AM
#7
Archived author: Krutok • Posted: 2023-08-21T10:18:34.724000+00:00
Original source

Yes, I have crash log files but there is nothing in them
1692579163-21-08-2023.log
rektbyfaith
08-21-2023, 10:18 AM #7

Archived author: Krutok • Posted: 2023-08-21T10:18:34.724000+00:00
Original source

Yes, I have crash log files but there is nothing in them
1692579163-21-08-2023.log

rektbyfaith
Administrator
0
08-21-2023, 10:22 AM
#8
Archived author: Srzm • Posted: 2023-08-21T10:22:12.407000+00:00
Original source

That's the server log. A crash log should contain the exception code, call stack, fault adress and registers.
rektbyfaith
08-21-2023, 10:22 AM #8

Archived author: Srzm • Posted: 2023-08-21T10:22:12.407000+00:00
Original source

That's the server log. A crash log should contain the exception code, call stack, fault adress and registers.

rektbyfaith
Administrator
0
08-21-2023, 10:22 AM
#9
Archived author: Srzm • Posted: 2023-08-21T10:22:25.984000+00:00
Original source

They are found in `Trinity/Build/bin/.../Crashes`.
rektbyfaith
08-21-2023, 10:22 AM #9

Archived author: Srzm • Posted: 2023-08-21T10:22:25.984000+00:00
Original source

They are found in `Trinity/Build/bin/.../Crashes`.

rektbyfaith
Administrator
0
08-21-2023, 10:23 AM
#10
Archived author: Krutok • Posted: 2023-08-21T10:23:41.936000+00:00
Original source

no my crashlogs saved in /var/www/vhosts/xxxx/wow/bin/crashes
rektbyfaith
08-21-2023, 10:23 AM #10

Archived author: Krutok • Posted: 2023-08-21T10:23:41.936000+00:00
Original source

no my crashlogs saved in /var/www/vhosts/xxxx/wow/bin/crashes

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