[DiscordArchive] Okay, that's good! Did you try putting debug breakpoints in line 43 and 147 and starting the worldse
[DiscordArchive] Okay, that's good! Did you try putting debug breakpoints in line 43 and 147 and starting the worldse
Archived author: Srzm • Posted: 2023-06-08T16:13:36.453000+00:00
Original source
Okay, that's good! Did you try putting debug breakpoints in line 43 and 147 and starting the worldserver afterwards with debug attached from the beginning?
Archived author: StonedCookieGaming • Posted: 2023-06-08T16:19:08.860000+00:00
Original source
I'll try that
Archived author: StonedCookieGaming • Posted: 2023-06-08T16:44:15.869000+00:00
Original source
How do I debug from the breakpoints
Archived author: jackpoz • Posted: 2023-06-08T16:51:02.586000+00:00
Original source
https://www.codeproject.com/Articles/795...0-A-Beginn or look for similar articles
[Embed: Mastering Debugging in Visual Studio 2010 - A Beginner's Guide]
Describes all debugging features like Breakpoints, DataTips, Watch Windows, Multithreaded Debugging, Parallel Program Debugging and IntelliTrace Debugging
https://www.codeproject.com/Articles/795...0-A-Beginn
Archived author: Srzm • Posted: 2023-06-08T16:52:07.582000+00:00
Original source
https://community.trinitycore.org/topic/...-continue/
I started with this guide, it's written specifically for TC by Rochet2. Helped a lot.
To go into more detail, other guides might be more useful.
[Embed: Tutorial for debugging, crashlogs, edit and continue]
A lot of people have asked how to debug so I made this short guide on how to set up debugging.This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux. This will not explain the basics of debugging. You can google those or play around with the debugger to lea...
https://community.trinitycore.org/topic/...-continue/
![[Image: Screenshot_2023-06-08_184423.png?ex=690c...848ac7cd1&]](https://cdn.discordapp.com/attachments/870722120458600528/1116411889564520498/Screenshot_2023-06-08_184423.png?ex=690c2bd8&is=690ada58&hm=d30f9b50a5b7b8419573e44ab683f0765982bf28495ce5369ad2177848ac7cd1&)
![[Image: Screenshot_2023-06-08_184613.png?ex=690c...696df4d6a&]](https://cdn.discordapp.com/attachments/870722120458600528/1116411889887477840/Screenshot_2023-06-08_184613.png?ex=690c2bd8&is=690ada58&hm=91393d9c8d6108b775256254bfdaa628b761e17adb994cbdf2441f9696df4d6a&)
![[Image: Screenshot_2023-06-08_184743.png?ex=690c...5caae9711&]](https://cdn.discordapp.com/attachments/870722120458600528/1116411890176888862/Screenshot_2023-06-08_184743.png?ex=690c2bd8&is=690ada58&hm=219e0bc9263929c0828c88e65b5789bd6b9f156eb2f4e1e31a4a77e5caae9711&)
Archived author: Krutok • Posted: 2023-06-08T17:02:16.388000+00:00
Original source
have a problem with the spell_area.
When Quest X is completed he should put me in phase 2 and all npcs that are in phase 2 should then appear. They do that too, but as soon as I accept a new quest, all the NPCs disappear and I'm suddenly in phase 8 according to .gps, although that's not stated in the spell_area. So why is it bugging like that? why does he put me in phase 8 even though it doesn't say so in the spell_area? video: https://www.youtube.com/watch?v=YIc9HkS0oFg
![[Image: Screenshot_2023-06-08_184423.png?ex=690c...848ac7cd1&]](https://cdn.discordapp.com/attachments/870722120458600528/1116411889564520498/Screenshot_2023-06-08_184423.png?ex=690c2bd8&is=690ada58&hm=d30f9b50a5b7b8419573e44ab683f0765982bf28495ce5369ad2177848ac7cd1&)
![[Image: Screenshot_2023-06-08_184613.png?ex=690c...696df4d6a&]](https://cdn.discordapp.com/attachments/870722120458600528/1116411889887477840/Screenshot_2023-06-08_184613.png?ex=690c2bd8&is=690ada58&hm=91393d9c8d6108b775256254bfdaa628b761e17adb994cbdf2441f9696df4d6a&)
![[Image: Screenshot_2023-06-08_184743.png?ex=690c...5caae9711&]](https://cdn.discordapp.com/attachments/870722120458600528/1116411890176888862/Screenshot_2023-06-08_184743.png?ex=690c2bd8&is=690ada58&hm=219e0bc9263929c0828c88e65b5789bd6b9f156eb2f4e1e31a4a77e5caae9711&)