Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] worldserver.exe started and loaded successfully?

[DiscordArchive] worldserver.exe started and loaded successfully?

[DiscordArchive] worldserver.exe started and loaded successfully?

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rektbyfaith
Administrator
0
05-31-2023, 07:17 PM
#1
Archived author: Srzm • Posted: 2023-05-31T19:17:45.805000+00:00
Original source

worldserver.exe started and loaded successfully?
rektbyfaith
05-31-2023, 07:17 PM #1

Archived author: Srzm • Posted: 2023-05-31T19:17:45.805000+00:00
Original source

worldserver.exe started and loaded successfully?

rektbyfaith
Administrator
0
05-31-2023, 07:17 PM
#2
Archived author: Averdrity • Posted: 2023-05-31T19:17:51.936000+00:00
Original source

yes
rektbyfaith
05-31-2023, 07:17 PM #2

Archived author: Averdrity • Posted: 2023-05-31T19:17:51.936000+00:00
Original source

yes

rektbyfaith
Administrator
0
05-31-2023, 07:19 PM
#3
Archived author: Averdrity • Posted: 2023-05-31T19:19:12.034000+00:00
Original source

added beark point to each void.
Compiled
Started worldserver.exe from bin/debug
Attached the worldserver.exe

All loaded and I'm in-game. with visual studio running the debug.
rektbyfaith
05-31-2023, 07:19 PM #3

Archived author: Averdrity • Posted: 2023-05-31T19:19:12.034000+00:00
Original source

added beark point to each void.
Compiled
Started worldserver.exe from bin/debug
Attached the worldserver.exe

All loaded and I'm in-game. with visual studio running the debug.

rektbyfaith
Administrator
0
05-31-2023, 07:19 PM
#4
Archived author: Srzm • Posted: 2023-05-31T19:19:51.163000+00:00
Original source

Okay. Create a character, login. And die.
rektbyfaith
05-31-2023, 07:19 PM #4

Archived author: Srzm • Posted: 2023-05-31T19:19:51.163000+00:00
Original source

Okay. Create a character, login. And die.

rektbyfaith
Administrator
0
05-31-2023, 07:20 PM
#5
Archived author: Averdrity • Posted: 2023-05-31T19:20:03.391000+00:00
Original source

I did now.
rektbyfaith
05-31-2023, 07:20 PM #5

Archived author: Averdrity • Posted: 2023-05-31T19:20:03.391000+00:00
Original source

I did now.

rektbyfaith
Administrator
0
05-31-2023, 07:21 PM
#6
Archived author: Srzm • Posted: 2023-05-31T19:21:26.803000+00:00
Original source

No breakpoint hit?

Tell us the exact location of the cpp script, and show us the content of the custom script loader.
rektbyfaith
05-31-2023, 07:21 PM #6

Archived author: Srzm • Posted: 2023-05-31T19:21:26.803000+00:00
Original source

No breakpoint hit?

Tell us the exact location of the cpp script, and show us the content of the custom script loader.

rektbyfaith
Administrator
0
05-31-2023, 07:21 PM
#7
Archived author: Averdrity • Posted: 2023-05-31T19:21:48.560000+00:00
Original source

already did above
rektbyfaith
05-31-2023, 07:21 PM #7

Archived author: Averdrity • Posted: 2023-05-31T19:21:48.560000+00:00
Original source

already did above

rektbyfaith
Administrator
0
05-31-2023, 07:21 PM
#8
Archived author: Averdrity • Posted: 2023-05-31T19:21:57.501000+00:00
Original source

the custom script is in the custom folder.
rektbyfaith
05-31-2023, 07:21 PM #8

Archived author: Averdrity • Posted: 2023-05-31T19:21:57.501000+00:00
Original source

the custom script is in the custom folder.

rektbyfaith
Administrator
0
05-31-2023, 07:22 PM
#9
Archived author: Averdrity • Posted: 2023-05-31T19:22:10.107000+00:00
Original source

Source\src\server\scripts\Custom
rektbyfaith
05-31-2023, 07:22 PM #9

Archived author: Averdrity • Posted: 2023-05-31T19:22:10.107000+00:00
Original source

Source\src\server\scripts\Custom

rektbyfaith
Administrator
0
05-31-2023, 07:22 PM
#10
Archived author: Averdrity • Posted: 2023-05-31T19:22:16.358000+00:00
Original source

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

// This is where scripts' loading functions should be declared:
void AddSC_HardcoreModeScript();

// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
void AddSC_HardcoreModeScript();
}
rektbyfaith
05-31-2023, 07:22 PM #10

Archived author: Averdrity • Posted: 2023-05-31T19:22:16.358000+00:00
Original source

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

// This is where scripts' loading functions should be declared:
void AddSC_HardcoreModeScript();

// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
void AddSC_HardcoreModeScript();
}

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